Debug
x64
Release
x64
16.0
Win32Proj
{ed2c50b3-7c2c-4e44-988e-daa059f72b9c}
dedicated
10.0
DynamicLibrary
true
v143
Unicode
Static
DynamicLibrary
false
v143
true
Unicode
Static
true
$(SolutionDir)r5dev\;$(SolutionDir)r5dev\thirdparty\recast\;$(IncludePath)
$(LibraryPath)
$(SolutionDir)game\
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
false
$(SolutionDir)r5dev\;$(SolutionDir)r5dev\thirdparty\recast\;$(IncludePath)
$(LibraryPath)
$(SolutionDir)game\
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
Level3
true
_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
/D GAMESDK /D DEDICATED /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)
Use
core\stdafx.h
stdcpp17
stdc17
Console
true
bcrypt.lib;user32.lib;libdetours_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)
$(SolutionDir)lib\$(Configuration)\
..\Dedicated.def
8000000
IF EXIST "$(SolutionDir)..\..\r5apex_ds.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\
Level3
true
true
true
NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
/D GAMESDK /D DEDICATED /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)
Use
core\stdafx.h
stdcpp17
true
Speed
stdc17
false
Console
true
true
true
bcrypt.lib;user32.lib;libdetours_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)
$(SolutionDir)lib\$(Configuration)\
..\Dedicated.def
true
8000000
IF EXIST "$(SolutionDir)..\..\r5apex_ds.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\
Create
Create
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing