#pragma once #include "public/edict.h" #include "public/eiface.h" /* ==== CVENGINESERVER ================================================================================================================================================== */ inline bool(*CVEngineServer__PersistenceAvailable)(void* entidx, int clientidx); inline bool* m_bIsDedicated = nullptr; /////////////////////////////////////////////////////////////////////////////// class CVEngineServer : public IVEngineServer { public: static bool PersistenceAvailable(void* entidx, int clientidx); // Implementation in GameDLL. }; extern CVEngineServer* g_pEngineServer; extern IVEngineServer* g_pEngineServerVFTable; /////////////////////////////////////////////////////////////////////////////// class HVEngineServer : public IDetour { virtual void GetAdr(void) const { LogConAdr("CVEngineServer::`vftable'", g_pEngineServerVFTable); LogFunAdr("CVEngineServer::PersistenceAvailable", CVEngineServer__PersistenceAvailable); LogVarAdr("m_bIsDedicated", m_bIsDedicated); // !TODO: part of CServer! } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("3B 15 ?? ?? ?? ?? 7D 33").GetPtr(CVEngineServer__PersistenceAvailable); } virtual void GetVar(void) const { CMemory pEngineServerVFTable = g_GameDll.GetVirtualMethodTable(".?AVCVEngineServer@@", 0); g_pEngineServerVFTable = pEngineServerVFTable.RCast(); m_bIsDedicated = pEngineServerVFTable.WalkVTableSelf(3).DerefSelf().ResolveRelativeAddress(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; ///////////////////////////////////////////////////////////////////////////////