#include "stdafx.h" #include "Mangle.h" // // OpenGL procs // FnDeleteBuffers glDeleteBuffers; FnGenBuffers glGenBuffers; FnBindBuffer glBindBuffer; FnBindBufferBase glBindBufferBase; FnBufferData glBufferData; FnBindVertexArray glBindVertexArray; FnDeleteVertexArrays glDeleteVertexArrays; FnGenVertexArrays glGenVertexArrays; FnCompileShader glCompileShader; FnCreateProgram glCreateProgram; FnCreateShader glCreateShader; FnActiveTexture glActiveTexture; FnDeleteProgram glDeleteProgram; FnDeleteShader glDeleteShader; FnDetachShader glDetachShader; FnUseProgram glUseProgram; FnShaderSource glShaderSource; FnAttachShader glAttachShader; FnGetUniformLocation glGetUniformLocation; FnLinkProgram glLinkProgram; FnUniformMatrix4fv glUniformMatrix4fv; FnVertexAttribPointer glVertexAttribPointer; FnEnableVertexAttribArray glEnableVertexAttribArray; FnDisableVertexAttribArray glDisableVertexAttribArray; FnGetShaderiv glGetShaderiv; FnGetShaderInfoLog glGetShaderInfoLog; FnUniform3fv glUniform3fv; FnUniform1iv glUniform1iv; FnCompressedTexImage2D glCompressedTexImage2D; // // WinGL procs // WFnSwapIntervalEXT wglSwapIntervalEXT; WFnChoosePixelFormatARB wglChoosePixelFormatARB;