//===============================================================================// // // Purpose: // // $NoKeywords: $ // //===============================================================================// // client.cpp: implementation of the CClient class. // /////////////////////////////////////////////////////////////////////////////////// #include "core/stdafx.h" #include "engine/client/client.h" //--------------------------------------------------------------------------------- // Purpose: gets the client from buffer by index //--------------------------------------------------------------------------------- CClient* CClient::GetClient(int nIndex) const { return reinterpret_cast( (reinterpret_cast(g_pClient) + (nIndex * sizeof(CClient)))); } //--------------------------------------------------------------------------------- // Purpose: gets the handle of this client //--------------------------------------------------------------------------------- uint16_t CClient::GetHandle(void) const { return m_nHandle; } //--------------------------------------------------------------------------------- // Purpose: gets the userID of this client //--------------------------------------------------------------------------------- uint32_t CClient::GetUserID(void) const { return m_nUserID; } //--------------------------------------------------------------------------------- // Purpose: gets the originID of this client //--------------------------------------------------------------------------------- uint64_t CClient::GetOriginID(void) const { return m_nOriginID; } //--------------------------------------------------------------------------------- // Purpose: gets the signon state of this client //--------------------------------------------------------------------------------- SIGNONSTATE CClient::GetSignonState(void) const { return m_nSignonState; } //--------------------------------------------------------------------------------- // Purpose: gets the persistence state of this client //--------------------------------------------------------------------------------- PERSISTENCE CClient::GetPersistenceState(void) const { return m_nPersistenceState; } //--------------------------------------------------------------------------------- // Purpose: gets the net channel of this client //--------------------------------------------------------------------------------- CNetChan* CClient::GetNetChan(void) const { return m_NetChannel; } //--------------------------------------------------------------------------------- // Purpose: gets the name of this client (managed by server) //--------------------------------------------------------------------------------- const char* CClient::GetServerName(void) const { return m_szServerName; } //--------------------------------------------------------------------------------- // Purpose: gets the name of this client (obtained from connectionless packet) //--------------------------------------------------------------------------------- const char* CClient::GetClientName(void) const { return m_szClientName; } //--------------------------------------------------------------------------------- // Purpose: sets the handle of this client //--------------------------------------------------------------------------------- void CClient::SetHandle(uint16_t nHandle) { m_nHandle = nHandle; } //--------------------------------------------------------------------------------- // Purpose: sets the userID of this client //--------------------------------------------------------------------------------- void CClient::SetUserID(uint32_t nUserID) { m_nUserID = nUserID; } //--------------------------------------------------------------------------------- // Purpose: sets the originID of this client //--------------------------------------------------------------------------------- void CClient::SetOriginID(uint64_t nOriginID) { m_nOriginID = nOriginID; } //--------------------------------------------------------------------------------- // Purpose: sets the signon state of this client //--------------------------------------------------------------------------------- void CClient::SetSignonState(SIGNONSTATE nSignonState) { m_nSignonState = nSignonState; } //--------------------------------------------------------------------------------- // Purpose: sets the persistence state of this client //--------------------------------------------------------------------------------- void CClient::SetPersistenceState(PERSISTENCE nPersistenceState) { m_nPersistenceState = nPersistenceState; } //--------------------------------------------------------------------------------- // Purpose: sets the net channel of this client // !TODO : Remove this and rebuild INetChannel //--------------------------------------------------------------------------------- void CClient::SetNetChan(CNetChan* pNetChan) { m_NetChannel = pNetChan; } //--------------------------------------------------------------------------------- // Purpose: checks if client is connected to server // Output : true if connected, false otherwise //--------------------------------------------------------------------------------- bool CClient::IsConnected(void) const { return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_CONNECTED; } //--------------------------------------------------------------------------------- // Purpose: checks if client is spawned to server // Output : true if connected, false otherwise //--------------------------------------------------------------------------------- bool CClient::IsSpawned(void) const { return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_NEW; } //--------------------------------------------------------------------------------- // Purpose: checks if client is active to server // Output : true if connected, false otherwise //--------------------------------------------------------------------------------- bool CClient::IsActive(void) const { return m_nSignonState == SIGNONSTATE::SIGNONSTATE_FULL; } //--------------------------------------------------------------------------------- // Purpose: checks if client's persistence data is available // Output : true if available, false otherwise //--------------------------------------------------------------------------------- bool CClient::IsPersistenceAvailable(void) const { return m_nPersistenceState >= PERSISTENCE::PERSISTENCE_AVAILABLE; } //--------------------------------------------------------------------------------- // Purpose: checks if client's persistence data is ready // Output : true if ready, false otherwise //--------------------------------------------------------------------------------- bool CClient::IsPersistenceReady(void) const { return m_nPersistenceState == PERSISTENCE::PERSISTENCE_READY; } //--------------------------------------------------------------------------------- // Purpose: checks if client is a fake client // Output : true if connected, false otherwise //--------------------------------------------------------------------------------- bool CClient::IsFakeClient(void) const { return m_bFakePlayer; } //--------------------------------------------------------------------------------- // Purpose: checks if this client is an actual human player // Output : true if human, false otherwise //--------------------------------------------------------------------------------- bool CClient::IsHumanPlayer(void) const { if (!IsConnected()) return false; if (IsFakeClient()) return false; return true; } //--------------------------------------------------------------------------------- // Purpose: throw away any residual garbage in the channel //--------------------------------------------------------------------------------- void CClient::Clear(void) { v_CClient_Clear(this); } //--------------------------------------------------------------------------------- // Purpose: throw away any residual garbage in the channel // Input : *pBaseClient - //--------------------------------------------------------------------------------- void CClient::VClear(CClient* pBaseClient) { v_CClient_Clear(pBaseClient); } //--------------------------------------------------------------------------------- // Purpose: connect new client // Input : *szName - // *pNetChannel - // bFakePlayer - // *a5 - // *szMessage - // nMessageSize - // Output : true if connection was succesfull, false otherwise //--------------------------------------------------------------------------------- bool CClient::Connect(const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize) { return v_CClient_Connect(this, szName, pNetChannel, bFakePlayer, a5, szMessage, nMessageSize); } //--------------------------------------------------------------------------------- // Purpose: connect new client // Input : *pClient - // *szName - // *pNetChannel - // bFakePlayer - // *a5 - // *szMessage - // nMessageSize - // Output : true if connection was succesfull, false otherwise //--------------------------------------------------------------------------------- bool CClient::VConnect(CClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize) { return v_CClient_Connect(pClient, szName, pNetChannel, bFakePlayer, a5, szMessage, nMessageSize); } /////////////////////////////////////////////////////////////////////////////////// void CBaseClient_Attach() { DetourAttach((LPVOID*)&v_CClient_Clear, &CClient::VClear); DetourAttach((LPVOID*)&v_CClient_Connect, &CClient::VConnect); } void CBaseClient_Detach() { DetourDetach((LPVOID*)&v_CClient_Clear, &CClient::VClear); DetourDetach((LPVOID*)&v_CClient_Connect, &CClient::VConnect); } /////////////////////////////////////////////////////////////////////////////// CClient* g_pClient = nullptr;