#pragma once #include "tier1/IConVar.h" /* ==== CFPSPANEL ======================================================================================================================================================= */ inline CMemory p_CFPSPanel_Paint; inline auto CFPSPanel_Paint = p_CFPSPanel_Paint.RCast(); void CFPSPanel_Attach(); void CFPSPanel_Detach(); /////////////////////////////////////////////////////////////////////////////// class VFPSPanel : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CFPSPanel::Paint : {:#18x} |\n", p_CFPSPanel_Paint.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_CFPSPanel_Paint = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x55\x56\x41\x00\x48\x8D\xA8\x00\xFD\xFF\xFF\x48\x81\xEC\x80"), "xxxxxx?xxx?xxxxxxx"); CFPSPanel_Paint = p_CFPSPanel_Paint.RCast(); /*48 8B C4 55 56 41 ?? 48 8D A8 ?? FD FF FF 48 81 EC 80*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VFPSPanel);