//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef ENTITYLIST_H #define ENTITYLIST_H #include "game/shared/entitylist_base.h" IHandleEntity* LookupEntityByIndex(int iEntity); extern CEntInfo** g_pEntityList; #endif // ENTITYLIST_H