#pragma once extern bool g_bSQAuxError; inline CMemory p_sqstd_aux_printerror; inline auto v_sqstd_aux_printerror = p_sqstd_aux_printerror.RCast(); void SQAUX_Attach(); void SQAUX_Detach(); /////////////////////////////////////////////////////////////////////////////// class HSqStdAux : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: sqstd_aux_printerror : 0x" << std::hex << std::uppercase << p_sqstd_aux_printerror.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_sqstd_aux_printerror = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x55\x56\x57\x41\x54\x41\x55\x41\x57\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxxxxx????"); v_sqstd_aux_printerror = p_sqstd_aux_printerror.RCast(); /*40 53 55 56 57 41 54 41 55 41 57 48 81 EC ?? ?? ?? ??*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_sqstd_aux_printerror = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\xFF\x05\x00\x00\x00\x00"), "xxxxxxxxxxxxxxx????xx????"); v_sqstd_aux_printerror = p_sqstd_aux_printerror.RCast(); /*40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? FF 05 ?? ?? ?? ??*/ #endif } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HSqStdAux);