#pragma once #include "squirrel/sqtype.h" #include "squirrel/sqvm.h" /////////////////////////////////////////////////////////////////////////////// SQRESULT sq_pushroottable(HSQUIRRELVM v); SQChar* sq_getstring(HSQUIRRELVM v, SQInteger i); SQInteger sq_getinteger(HSQUIRRELVM v, SQInteger i); SQRESULT sq_pushroottable(HSQUIRRELVM v); void sq_pushbool(HSQUIRRELVM v, SQBool b); void sq_pushstring(HSQUIRRELVM v, const SQChar* string, SQInteger len); void sq_pushinteger(HSQUIRRELVM v, SQInteger val); void sq_newarray(HSQUIRRELVM v, SQInteger size); void sq_newtable(HSQUIRRELVM v); SQRESULT sq_newslot(HSQUIRRELVM v, SQInteger idx); SQRESULT sq_arrayappend(HSQUIRRELVM v, SQInteger idx); SQRESULT sq_pushstructure(HSQUIRRELVM v, const SQChar* name, const SQChar* member, const SQChar* codeclass1, const SQChar* codeclass2); SQRESULT sq_compilebuffer(HSQUIRRELVM v, SQBufState* bufferState, const SQChar* buffer, SQInteger context); SQRESULT sq_call(HSQUIRRELVM v, SQInteger params, SQBool retval, SQBool raiseerror); /* ==== SQUIRREL ======================================================================================================================================================== */ inline CMemory p_sq_pushroottable; inline auto v_sq_pushroottable = p_sq_pushroottable.RCast(); inline CMemory p_sq_pushbool; inline auto v_sq_pushbool = p_sq_pushbool.RCast(); inline CMemory p_sq_pushstring; inline auto v_sq_pushstring = p_sq_pushstring.RCast(); inline CMemory p_sq_pushinteger; inline auto v_sq_pushinteger = p_sq_pushinteger.RCast(); inline CMemory p_sq_newarray; inline auto v_sq_newarray = p_sq_newarray.RCast(); inline CMemory p_sq_newtable; inline auto v_sq_newtable = p_sq_newtable.RCast(); inline CMemory p_sq_newslot; inline auto v_sq_newslot = p_sq_newslot.RCast(); inline CMemory p_sq_arrayappend; inline auto v_sq_arrayappend = p_sq_arrayappend.RCast(); inline CMemory p_sq_pushstructure; inline auto v_sq_pushstructure = p_sq_pushstructure.RCast(); inline CMemory p_sq_compilebuffer; inline auto v_sq_compilebuffer = p_sq_compilebuffer.RCast(); inline CMemory p_sq_call; inline auto v_sq_call = p_sq_call.RCast(); /////////////////////////////////////////////////////////////////////////////// class VSqapi : public IDetour { virtual void GetAdr(void) const { LogFunAdr("sq_pushroottable", p_sq_pushroottable.GetPtr()); LogFunAdr("sq_pushbool", p_sq_pushbool.GetPtr()); LogFunAdr("sq_pushstring", p_sq_pushstring.GetPtr()); LogFunAdr("sq_pushinteger", p_sq_pushinteger.GetPtr()); LogFunAdr("sq_newarray", p_sq_newarray.GetPtr()); LogFunAdr("sq_arrayappend", p_sq_arrayappend.GetPtr()); LogFunAdr("sq_newtable", p_sq_newtable.GetPtr()); LogFunAdr("sq_newslot", p_sq_newslot.GetPtr()); LogFunAdr("sq_pushstructure", p_sq_pushstructure.GetPtr()); LogFunAdr("sq_compilebuffer", p_sq_compilebuffer.GetPtr()); LogFunAdr("sq_call", p_sq_call.GetPtr()); } virtual void GetFun(void) const { p_sq_pushroottable = g_GameDll.FindPatternSIMD("48 83 EC 28 8B 51 ?? 44 8B C2"); p_sq_pushbool = g_GameDll.FindPatternSIMD("48 83 EC 38 33 C0 48 C7 44 24 20 08 ?? ?? 01 48"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) p_sq_pushstring = g_GameDll.FindPatternSIMD("40 56 48 83 EC 30 48 8B F1 48 85 D2 0F 84 8C ??"); #elif defined (GAMEDLL_S3) p_sq_pushstring = g_GameDll.FindPatternSIMD("40 56 48 83 EC 30 48 8B F1 48 85 D2 0F 84 8F ??"); #endif p_sq_pushinteger = g_GameDll.FindPatternSIMD("48 83 EC 38 33 C0 48 C7 44 24 20 02 ?? ?? 05 48"); p_sq_newarray = g_GameDll.FindPatternSIMD("48 89 5C 24 08 57 48 83 EC 30 48 8B D9 48 C7 44 24 20 40"); p_sq_newtable = g_GameDll.FindPatternSIMD("48 89 5C 24 08 57 48 83 EC 30 48 8B D9 48 C7 44 24 20 20"); p_sq_newslot = g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 44 8B 49 ?? 48 8B D9 41 8B C1"); p_sq_arrayappend = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 8B 41 ?? 48 8B D9 2B 41 ?? 83 F8 02 7D"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) p_sq_pushstructure = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 4C 89 4C 24 ?? 55 41 54 41 55 41 56 41 57 48 8B EC"); #elif defined (GAMEDLL_S3) p_sq_pushstructure = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60 48 8B 59 60"); #endif p_sq_compilebuffer = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 50 41 8B E9 49 8B F8"); p_sq_call = g_GameDll.FindPatternSIMD("4C 8B DC 49 89 5B 08 49 89 6B 10 49 89 73 18 57 48 83 EC 50 8B F2"); v_sq_pushroottable = p_sq_pushroottable.RCast(); /*48 83 EC 28 8B 51 ?? 44 8B C2*/ v_sq_pushbool = p_sq_pushbool.RCast(); /*48 83 EC 38 33 C0 48 C7 44 24 20 08 00 00 01 48*/ v_sq_pushstring = p_sq_pushstring.RCast(); /*40 56 48 83 EC 30 48 8B F1 48 85 D2 0F 84 8F 00*/ v_sq_pushinteger = p_sq_pushinteger.RCast(); /*48 83 EC 38 33 C0 48 C7 44 24 20 02 00 00 05 48*/ v_sq_newarray = p_sq_newarray.RCast(); /*48 89 5C 24 08 57 48 83 EC 30 48 8B D9 48 C7 44 24 20 40*/ v_sq_newtable = p_sq_newtable.RCast(); /*48 89 5C 24 08 57 48 83 EC 30 48 8B D9 48 C7 44 24 20 20*/ v_sq_newslot = p_sq_newslot.RCast(); /*40 53 48 83 EC 20 8B 41 ?? 48 8B D9 2B 41 ?? 83 F8 02 7D*/ v_sq_arrayappend = p_sq_arrayappend.RCast(); /*40 53 48 83 EC 20 8B 41 ?? 48 8B D9 2B 41 ?? 83 F8 02 7D*/ v_sq_pushstructure = p_sq_pushstructure.RCast(); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60 48 8B 59 60*/ v_sq_compilebuffer = p_sq_compilebuffer.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 50 41 8B E9 49 8B F8*/ v_sq_call = p_sq_call.RCast(); /*4C 8B DC 49 89 5B 08 49 89 6B 10 49 89 73 18 57 48 83 EC 50 8B F2*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////