#pragma once #include "public/ivrenderview.h" inline CMemory P_DrawDepthOfField; inline void*(*V_DrawDepthOfField)(const float a1); inline CMemory P_DrawWorldMeshes; inline void*(*V_DrawWorldMeshes)(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists); inline CMemory P_DrawWorldMeshesDepthOnly; inline void*(*V_DrawWorldMeshesDepthOnly)(void* renderContext, DrawWorldLists_t worldLists); inline CMemory P_DrawWorldMeshesDepthAtTheEnd; inline void*(*V_DrawWorldMeshesDepthAtTheEnd)(void* ptr1, void* ptr2, void* ptr3, DrawWorldLists_t worldLists); /////////////////////////////////////////////////////////////////////////////// class VGL_RSurf : public IDetour { virtual void GetAdr(void) const { LogFunAdr("R_DrawDepthOfField", P_DrawDepthOfField.GetPtr()); LogFunAdr("R_DrawWorldMeshes", P_DrawWorldMeshes.GetPtr()); LogFunAdr("R_DrawWorldMeshesDepthOnly", P_DrawWorldMeshesDepthOnly.GetPtr()); LogFunAdr("R_DrawWorldMeshesDepthAtTheEnd", P_DrawWorldMeshesDepthAtTheEnd.GetPtr()); } virtual void GetFun(void) const { P_DrawDepthOfField = g_GameDll.FindPatternSIMD("48 83 EC 48 0F 28 E8"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) P_DrawWorldMeshes = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 53 48 83 EC 70"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) P_DrawWorldMeshes = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 53 57 41 55"); #endif P_DrawWorldMeshesDepthOnly = g_GameDll.FindPatternSIMD("40 56 57 B8 ?? ?? ?? ??"); P_DrawWorldMeshesDepthAtTheEnd = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 41 8B F9"); V_DrawDepthOfField = P_DrawDepthOfField.RCast(); V_DrawWorldMeshes = P_DrawWorldMeshes.RCast(); /*48 8B C4 48 89 48 08 53 57 41 55*/ V_DrawWorldMeshesDepthOnly = P_DrawWorldMeshesDepthOnly.RCast(); /*40 56 57 B8 ?? ?? ?? ??*/ V_DrawWorldMeshesDepthAtTheEnd = P_DrawWorldMeshesDepthAtTheEnd.RCast(); /*48 89 5C 24 ?? 48 89 74 24 ? 57 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 41 8B F9*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; ///////////////////////////////////////////////////////////////////////////////