#pragma once #include "core/stdafx.h" #include #include #include #ifndef DEDICATED class CDevPalette { public: void Draw(bool* bDraw) { ImGui::SetNextWindowSize(ImVec2(1000, 600), ImGuiCond_FirstUseEver); ImGui::SetWindowPos(ImVec2(-1000, 50), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Dev Palette", bDraw)) { ImGui::End(); return; } if (ImGui::Button("Get Stats")) { auto response = g_pR5net->GetGlobalStats(); switch (response.status) { case R5Net::EResponseStatus::SUCCESS: { g_GameConsole->AddLog("SUCCESS: %d players, %d servers", response.noPlayers, response.noServers); break; } default: { g_GameConsole->AddLog("ERROR: %s", response.error.c_str()); } } } if (ImGui::Button("Send Fake Server Request")) { R5Net::UpdateGameServerMSRequest request{}; request.gameServer.name = "TestNameServer"; request.gameServer.playlist = "yoopp"; request.gameServer.gamePort = 8089; auto response = g_pR5net->UpdateMyGameServer(request); switch (response.status) { case R5Net::EResponseStatus::SUCCESS: { g_GameConsole->AddLog("SUCCESS: %s", response.gameServer.name.c_str()); break; } default: { g_GameConsole->AddLog("ERROR: %s", response.error.c_str()); } } } if (*bDraw == NULL) { g_bShowBrowser = false; } ImGui::End(); } }; void DrawDevPalette(bool* bDraw); extern CDevPalette* g_DevPalette; #endif