#ifndef MATSYS_INTERFACE_H #define MATSYS_INTERFACE_H #include "public/imaterialsystem.h" //------------------------------------------------------------------------- // RUNTIME: GAME_CFG //------------------------------------------------------------------------- inline CMemory p_UpdateCurrentVideoConfig; inline CMemory p_UpdateMaterialSystemConfig; inline CMemory p_HandleConfigFile; inline CMemory p_ResetPreviousGameState; inline CMemory p_LoadPlayerConfig; inline auto v_UpdateCurrentVideoConfig = p_UpdateCurrentVideoConfig.RCast(); void MatSys_Iface_Attach(); void MatSys_Iface_Detach(); /////////////////////////////////////////////////////////////////////////////// class VMatSys_Interface : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: UpdateMaterialSystemConfig : {:#18x} |\n", p_UpdateMaterialSystemConfig.GetPtr()); spdlog::debug("| FUN: UpdateCurrentVideoConfig : {:#18x} |\n", p_UpdateCurrentVideoConfig.GetPtr()); spdlog::debug("| FUN: HandleConfigFile : {:#18x} |\n", p_HandleConfigFile.GetPtr()); spdlog::debug("| FUN: ResetPreviousGameState : {:#18x} |\n", p_ResetPreviousGameState.GetPtr()); spdlog::debug("| FUN: LoadPlayerConfig : {:#18x} |\n", p_LoadPlayerConfig.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_UpdateMaterialSystemConfig = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ??"); p_UpdateCurrentVideoConfig = g_GameDll.FindPatternSIMD("40 55 ?? 41 56 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 4C 8B F1"); p_HandleConfigFile = g_GameDll.FindPatternSIMD("40 56 48 81 EC ?? ?? ?? ?? 8B F1"); p_ResetPreviousGameState = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 44 89 3D ?? ?? ?? ?? ?? 8B ?? 24 ??").ResolveRelativeAddressSelf(0x1, 0x5); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) LoadPlayerConfig = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? 48 83 3D ?? ?? ?? ?? ?? 75 0C"); #elif defined (GAMEDLL_S3) p_LoadPlayerConfig = g_GameDll.FindPatternSIMD("89 4C 24 08 48 81 EC ?? ?? ?? ?? 48 83 3D ?? ?? ?? ?? ??"); #endif v_UpdateCurrentVideoConfig = p_UpdateCurrentVideoConfig.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VMatSys_Interface); #endif // MATSYS_INTERFACE_H