#pragma once inline CMemory p_CollisionBSPData_LinkPhysics; inline auto CollisionBSPData_LinkPhysics = p_CollisionBSPData_LinkPhysics.RCast(); void MOD_PreloadPak(const string& svSetFile); /////////////////////////////////////////////////////////////////////////////// class HModel_BSP : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: CollisionBSPData_LinkPhysics : 0x" << std::hex << std::uppercase << p_CollisionBSPData_LinkPhysics.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CollisionBSPData_LinkPhysics = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\x83\xC1\x08\xE8\x00\x00\x00\x00\x48\x8D\x4B\x68"), "xxxxxxxxxxxxxx????xxxx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CollisionBSPData_LinkPhysics = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\x33\xED"), "xxxx?xxxx?xxxx????xxxxx"); #endif CollisionBSPData_LinkPhysics = p_CollisionBSPData_LinkPhysics.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 33 ED*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HModel_BSP);