#pragma once #include "public/icommandline.h" class CCommandLine : public ICommandLine // VTABLE @0x141369C78 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM { private: enum { MAX_PARAMETER_LEN = 128, MAX_PARAMETERS = 256, }; char* m_pszCmdLine; char m_Pad[0x18]; // <-- thread/mutex stuff. int m_nParmCount; char* m_ppParms[MAX_PARAMETERS]; }; extern CCommandLine* g_pCmdLine; CCommandLine* CommandLine(void); /////////////////////////////////////////////////////////////////////////////// class VCommandLine : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| VAR: g_pCmdLine : {:#18x} |\n", reinterpret_cast(g_pCmdLine)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { } virtual void GetVar(void) const { g_pCmdLine = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x40\x55\x48\x83\xEC\x20\x48\x8D\x6C\x24\x00\x48\x89\x5D\x10\x49\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxx?xxxxxxx????").FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VCommandLine);