#pragma once #include "mathlib/color.h" #define MAKE_3_BYTES_FROM_1_AND_2( x1, x2 ) (( (( uint16_t )x2) << 8 ) | (uint8_t)(x1)) #define SPLIT_3_BYTES_INTO_1_AND_2( x1, x2, x3 ) do { x1 = (uint8)(x3); x2 = (uint16)( (x3) >> 8 ); } while( 0 ) extern vector g_vAllPlaylists; extern vector g_vGameInfoPaths; inline std::mutex g_MapVecMutex; inline std::mutex g_PlaylistsVecMutex; //--------------------------------------------------------------------------------- // Purpose: Forward declarations //--------------------------------------------------------------------------------- class KeyValues; class CFileSystem_Stdio; /* ==== KEYVALUES ======================================================================================================================================================= */ inline CMemory p_KeyValues_FindKey; inline auto KeyValues_FindKey = p_KeyValues_FindKey.RCast(); inline CMemory p_KeyValues_LoadPlaylists; inline auto KeyValues_LoadPlaylists = p_KeyValues_LoadPlaylists.RCast(); inline CMemory p_KeyValues_ParsePlaylists; inline auto KeyValues_ParsePlaylists = p_KeyValues_ParsePlaylists.RCast(); inline CMemory p_KeyValues_GetCurrentPlaylist; inline auto KeyValues_GetCurrentPlaylist = p_KeyValues_GetCurrentPlaylist.RCast(); inline CMemory p_KeyValues_ReadKeyValuesFile; inline auto KeyValues_ReadKeyValuesFile = p_KeyValues_ReadKeyValuesFile.RCast(); enum KeyValuesTypes_t : char { TYPE_NONE = 0x0, TYPE_STRING = 0x1, TYPE_INT = 0x2, TYPE_FLOAT = 0x3, TYPE_PTR = 0x4, TYPE_WSTRING = 0x5, TYPE_COLOR = 0x6, TYPE_UINT64 = 0x7, TYPE_COMPILED_INT_BYTE = 0x8, TYPE_COMPILED_INT_0 = 0x9, TYPE_COMPILED_INT_1 = 0xA, TYPE_NUMTYPES = 0xB, }; enum MergeKeyValuesOp_t { MERGE_KV_ALL, MERGE_KV_UPDATE, // update values are copied into storage, adding new keys to storage or updating existing ones MERGE_KV_DELETE, // update values specify keys that get deleted from storage MERGE_KV_BORROW, // update values only update existing keys in storage, keys in update that do not exist in storage are discarded }; //----------------------------------------------------------------------------- // Purpose: Simple recursive data access class // Used in vgui for message parameters and resource files // Destructor deletes all child KeyValues nodes // Data is stored in key (string names) - (string/int/float)value pairs called nodes. // // About KeyValues Text File Format: // It has 3 control characters '{', '}' and '"'. Names and values may be quoted or // not. The quote '"' character must not be used within name or values, only for // quoting whole tokens. You may use escape sequences wile parsing and add within a // quoted token a \" to add quotes within your name or token. When using Escape // Sequence the parser must now that by setting KeyValues::UsesEscapeSequences( true ), // which it's off by default. Non-quoted tokens ends with a whitespace, '{', '}' and '"'. // So you may use '{' and '}' within quoted tokens, but not for non-quoted tokens. // An open bracket '{' after a key name indicates a list of subkeys which is finished // with a closing bracket '}'. Subkeys use the same definitions recursively. // Whitespaces are space, return, newline and tabulator. Allowed Escape sequences // are \n, \t, \\, \n and \". The number character '#' is used for macro purposes // (eg #include), don't use it as first character in key names. //----------------------------------------------------------------------------- class KeyValues { public: // Constructors/destructors KeyValues(const char* pszSetName); KeyValues(const char* pszSetName, const char* pszFirstKey, const char* pszFirstValue); KeyValues(const char* pszSetName, const char* pszFirstKey, const wchar_t* pwszFirstValue); KeyValues(const char* pszSetName, const char* pszFirstKey, int iFirstValue); KeyValues(const char* pszSetName, const char* pszFirstKey, const char* pszFirstValue, const char* pszSecondKey, const char* pszSecondValue); KeyValues(const char* pszSetName, const char* pszFirstKey, int iFirstValue, const char* pszSecondKey, int iSecondValue); ~KeyValues(void); void Init(void); void Clear(void); void DeleteThis(void); void RemoveEverything(); KeyValues* FindKey(const char* pKeyName, bool bCreate = false); KeyValues* FindLastSubKey(void) const; void AddSubKey(KeyValues* pSubkey); void RemoveSubKey(KeyValues* pSubKey); void InsertSubKey(int nIndex, KeyValues* pSubKey); bool ContainsSubKey(KeyValues* pSubKey); void SwapSubKey(KeyValues* pExistingSubkey, KeyValues* pNewSubKey); void ElideSubKey(KeyValues* pSubKey); // Data access bool IsEmpty(const char* pszKeyName); KeyValues* GetFirstTrueSubKey(void) const; KeyValues* GetNextTrueSubKey(void) const; KeyValues* GetFirstValue(void) const; KeyValues* GetNextValue(void) const; KeyValues* GetFirstSubKey() const; KeyValues* GetNextKey() const; const char* GetName(void) const; int GetInt(const char* pszKeyName, int iDefaultValue); uint64_t GetUint64(const char* pszKeyName, uint64_t nDefaultValue); void* GetPtr(const char* pszKeyName, void* pDefaultValue); float GetFloat(const char* pszKeyName, float flDefaultValue); const char* GetString(const char* pszKeyName = nullptr, const char* pszDefaultValue = ""); const wchar_t* GetWString(const char* pszKeyName = nullptr, const wchar_t* pwszDefaultValue = L""); Color GetColor(const char* pszKeyName, const Color& defaultColor); KeyValuesTypes_t GetDataType(const char* pszKeyName); KeyValuesTypes_t GetDataType(void) const; // Key writing void SetInt(const char* pszKeyName, int iValue); void SetUint64(const char* pszKeyName, uint64_t nValue); void SetPtr(const char* pszKeyName, void* pValue); void SetNextKey(KeyValues* pDat); void SetName(const char* pszName); void SetString(const char* pszKeyName, const char* pszValue); void SetWString(const char* pszKeyName, const wchar_t* pwszValue); void SetStringValue(char const* pszValue); void SetColor(const char* pszKeyName, Color color); void SetFloat(const char* pszKeyName, float flValue); void RecursiveCopyKeyValues(KeyValues& src); void CopySubkeys(KeyValues* pParent) const; KeyValues* MakeCopy(void) const; // Initialization static void InitPlaylists(void); static void InitFileSystem(void); static bool LoadPlaylists(const char* szPlaylist); static bool ParsePlaylists(const char* szPlaylist); static KeyValues* ReadKeyValuesFile(CFileSystem_Stdio* pFileSystem, const char* pFileName); public: uint32_t m_iKeyName : 24; // 0x0000 uint32_t m_iKeyNameCaseSensitive1 : 8; // 0x0003 char* m_sValue; // 0x0008 wchar_t* m_wsValue; // 0x0010 union // 0x0018 { int m_iValue; float m_flValue; void* m_pValue; unsigned char m_Color[4]; }; char m_szShortName[8]; // 0x0020 char m_iDataType; // 0x0028 char m_bHasEscapeSequences; // 0x0029 uint16_t m_iKeyNameCaseSensitive2; // 0x002A KeyValues* m_pPeer; // 0x0030 KeyValues* m_pSub; // 0x0038 KeyValues* m_pChain; // 0x0040 }; /////////////////////////////////////////////////////////////////////////////// void CKeyValueSystem_Attach(); void CKeyValueSystem_Detach(); /////////////////////////////////////////////////////////////////////////////// extern KeyValues** g_pPlaylistKeyValues; /////////////////////////////////////////////////////////////////////////////// class VKeyValues : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: KeyValues::FindKey : {:#18x} |\n", p_KeyValues_FindKey.GetPtr()); spdlog::debug("| FUN: KeyValues::LoadPlaylists : {:#18x} |\n", p_KeyValues_LoadPlaylists.GetPtr()); spdlog::debug("| FUN: KeyValues::ParsePlaylists : {:#18x} |\n", p_KeyValues_ParsePlaylists.GetPtr()); spdlog::debug("| FUN: KeyValues::GetCurrentPlaylist : {:#18x} |\n", p_KeyValues_GetCurrentPlaylist.GetPtr()); spdlog::debug("| FUN: KeyValues::ReadKeyValuesFile : {:#18x} |\n", p_KeyValues_ReadKeyValuesFile.GetPtr()); spdlog::debug("| VAR: g_pPlaylistKeyValues : {:#18x} |\n", reinterpret_cast(g_pPlaylistKeyValues)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_KeyValues_FindKey = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x10\x48\x89\x6C\x24\x18\x48\x89\x74\x24\x20\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x20\x01\x00\x00\x45"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"); p_KeyValues_GetCurrentPlaylist = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x75\x08\x48\x8D\x05\x00\x00\x00\x00"), "xxx????xxxxxxxx????"); p_KeyValues_ReadKeyValuesFile = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x57\x48\x8D\x6C\x24\x00"), "xxxx?xxxxxxxxxxx?"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_KeyValues_FindKey = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x56\x57\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x45"), "xxxxxxxx????x"); p_KeyValues_GetCurrentPlaylist = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x75\x08\x48\x8D\x05\x00\x00\x00\x00\xC3\x0F\xB7\x50\x2A"), "xxx????xxxxxxxx????xxxxx"); p_KeyValues_ReadKeyValuesFile = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x55\x53\x57\x41\x54\x48\x8D\x68\xA1"), "xxxxxxxxxxxx"); #endif p_KeyValues_LoadPlaylists = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x56\x57\x41\x56\x48\x83\xEC\x40\x48\x8B\xF1"), "xxxx?xxxx?xxxxxxxxxxx"); p_KeyValues_ParsePlaylists = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x74\x0C"), "x????xx?????xx").FollowNearCallSelf(); KeyValues_FindKey = p_KeyValues_FindKey.RCast(); /*40 56 57 41 57 48 81 EC 30 01 00 00 45 0F B6 F8*/ KeyValues_LoadPlaylists = p_KeyValues_ParsePlaylists.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 40 48 8B F1*/ KeyValues_ParsePlaylists = p_KeyValues_ParsePlaylists.RCast(); /*E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 74 0C*/ KeyValues_GetCurrentPlaylist = p_KeyValues_GetCurrentPlaylist.RCast(); /*48 8B 05 ?? ?? ?? ?? 48 85 C0 75 08 48 8D 05 ?? ?? ?? ?? C3 0F B7 50 2A*/ KeyValues_ReadKeyValuesFile = p_KeyValues_ReadKeyValuesFile.RCast(); /*48 8B C4 55 53 57 41 54 48 8D 68 A1*/ } virtual void GetVar(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) g_pPlaylistKeyValues = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\xC4\x53\x57\x41\x56\x48\x81\xEC\x20"), "xxxxxxxxxxx").FindPatternSelf("48 8B 2D", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) g_pPlaylistKeyValues = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x48\x8B\xF9\xE8\xB4"), "xxxxxxxxxxxxxxxxxxxxxxxxx").FindPatternSelf("48 8B 0D", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VKeyValues);