#pragma once //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inline CMemory p_Sys_Error; inline auto v_Sys_Error = p_Sys_Error.RCast(); inline CMemory p_Sys_Warning; inline auto v_Sys_Warning = p_Sys_Warning.RCast(); inline CMemory p_Sys_GetProcessUpTime; inline auto v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast(); #ifndef DEDICATED inline CMemory p_Con_NPrintf; inline auto v_Con_NPrintf = p_Con_NPrintf.RCast(); #endif // !DEDICATED /* ==== ------- ========================================================================================================================================================= */ /////////////////////////////////////////////////////////////////////////////// void HSys_Error(char* fmt, ...); int Sys_GetProcessUpTime(char* szBuffer); void SysUtils_Attach(); void SysUtils_Detach(); /////////////////////////////////////////////////////////////////////////////// class VSys_Utils : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: Sys_Error : {:#18x} |\n", p_Sys_Error.GetPtr()); spdlog::debug("| FUN: Sys_Warning : {:#18x} |\n", p_Sys_Warning.GetPtr()); spdlog::debug("| FUN: Sys_GetProcessUpTime : {:#18x} |\n", p_Sys_GetProcessUpTime.GetPtr()); #ifndef DEDICATED spdlog::debug("| FUN: Con_NPrintf : {:#18x} |\n", p_Con_NPrintf.GetPtr()); #endif // !DEDICATED spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_Sys_Error = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x4C\x24\x08\x48\x89\x54\x24\x10\x4C\x89\x44\x24\x18\x4C\x89\x4C\x24\x20\x53\x55\x41\x54\x41\x56\xB8\x58\x10\x00\x00\xE8"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"); p_Sys_Warning = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x54\x24\x00\x4C\x89\x44\x24\x00\x4C\x89\x4C\x24\x00\x48\x83\xEC\x28\x4C\x8D\x44\x24\x00\xE8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x8B\x05\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxx?x????xxxxxxxxxxxxxxxxxxxxxxx?xxxx?xxxx?xx????"); p_Sys_GetProcessUpTime = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x57\x48\x83\xEC\x30\x48\x8B\xF9\x8B\x0D\x00\x00\x00\x00"), "xxxxxxxxxxx????"); #ifndef DEDICATED p_Con_NPrintf = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x4C\x24\x00\x48\x89\x54\x24\x00\x4C\x89\x44\x24\x00\x4C\x89\x4C\x24\x00\xC3"), "xxxx?xxxx?xxxx?xxxx?x"); #endif // !DEDICATED v_Sys_Error = p_Sys_Error.RCast(); /*48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 00 00 E8*/ v_Sys_Warning = p_Sys_Warning.RCast(); /*48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??*/ v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast(); /*40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??*/ #ifndef DEDICATED v_Con_NPrintf = p_Con_NPrintf.RCast(); /*48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3*/ #endif // !DEDICATED } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VSys_Utils);