#pragma once /* ==== PRX ============================================================================================================================================================= */ inline CMemory p_exit_or_terminate_process; inline auto v_exit_or_terminate_process = p_exit_or_terminate_process.RCast(); void PRX_Attach(); void PRX_Detach(); /////////////////////////////////////////////////////////////////////////////// class VPRX : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: exit_or_terminate_process : {:#18x} |\n", p_exit_or_terminate_process.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_exit_or_terminate_process = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x8B\xD9\xE8\x00\x00\x00\x00\x84\xC0"), "xxxxxxxxx????xx"); v_exit_or_terminate_process = p_exit_or_terminate_process.RCast(); /*40 53 48 83 EC 20 8B D9 E8 ? ? ? ? 84 C0 */ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VPRX);