#pragma once #include "tier1/cmd.h" #include "mathlib/color.h" //----------------------------------------------------------------------------- // Command to ConVars and ConCommands //----------------------------------------------------------------------------- // ConVar systems #define FCVAR_NONE 0 // The default, no flags at all #define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc. #define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. #define FCVAR_GAMEDLL (1<<2) // defined by the game DLL #define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL #define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. // ConVar only #define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value #define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. #define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc #define FCVAR_NOTIFY (1<<8) // notifies players when changed #define FCVAR_USERINFO (1<<9) // changes the client's info string #define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). #define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS (1<<10) // When on concommands this allows remote clients to execute this cmd on the server. // We are changing the default behavior of concommands to disallow execution by remote clients without // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. #define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar // It's a ConVar that's shared between the client and the server. // At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course ) // If a change is requested it must come from the console (i.e., no remote client changes) // If a value is changed while a server is active, it's replicated to all connected clients #define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time #define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats #define FCVAR_SS (1<<15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated #define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file #define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles #define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players #define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars avaliable to customers #define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload #define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload #define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server #define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread #define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) // cvar written to config.cfg on the Xbox #define FCVAR_SERVER_CAN_EXECUTE (1<<28) // the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. #define FCVAR_SERVER_CANNOT_QUERY (1<<29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). #define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command. /* class ConVar : ConCommandBase, IConVar; [MI] (#classinformer) dq offset ? ? _R4ConVar@@6B@; const ConVar::`RTTI Complete Object Locator' dq offset ??_G__ExceptionPtr@@QEAAPEAXI@Z_0; 0 Index dq offset sub_1401F9930 dq offset loc_14046FE90 dq offset ConVar__AddFlags dq offset ConVar__RemoveFlags dq offset sub_14046FEA0 dq offset loc_14046FF70 dq offset ConVar__GetHelpString dq offset sub_14046FEC0 dq offset sub_14046FEE0 dq offset ConVar__IsRegistered dq offset ConVar__GetDllIdentifier dq offset sub_14046F3F0 dq offset sub_14046F470 dq offset ConVar__InternalSetFloatValue; The one below also does something similar dq offset sub_140470340 dq offset sub_140470420; Seems to be InternalSetInt below maybe ? dq offset sub_140470510 dq offset nullsub dq offset sub_140470300 dq offset sub_1404701A0 dq offset RegisterConVar; #STR: "Convar '%s' is flagged as both FCVAR_ARCHIVE and FCVAR_ARC */ //----------------------------------------------------------------------------- // Purpose: A console variable //----------------------------------------------------------------------------- class ConVar : public ConCommandBase { public: ConVar(void){}; ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char*pszHelpString, bool bMin, float fMin, bool bMax, float fMax, void* pCallback, const char* pszUsageString); ~ConVar(void); void Init(void) const; void InitShipped(void) const; void PurgeShipped(void) const; void PurgeHostNames(void) const; void AddFlags(int nFlags); void RemoveFlags(int nFlags); const char* GetBaseName(void) const; const char* GetHelpText(void) const; const char* GetUsageText(void) const; bool GetBool(void) const; float GetFloat(void) const; double GetDouble(void) const; int GetInt(void) const; Color GetColor(void) const; const char* GetString(void) const; bool GetMin(float& flMinValue) const; bool GetMax(float& flMaxValue) const; float GetMinValue(void) const; float GetMaxValue(void) const; bool HasMin(void) const; bool HasMax(void) const; void SetValue(int nValue); void SetValue(float flValue); void SetValue(const char* pszValue); void SetValue(Color clValue); void InternalSetValue(const char* pszValue); void InternalSetIntValue(int nValue); void InternalSetFloatValue(float flValue); void InternalSetColorValue(Color value); void Revert(void); bool ClampValue(float& flValue); const char* GetDefault(void) const; void SetDefault(const char* pszDefault); void SetCallback(void* pCallback); bool SetColorFromString(const char* pszValue); void ChangeStringValue(const char* pszTempValue, float flOldValue); void ChangeStringValueUnsafe(const char* pszNewValue); bool IsRegistered(void) const; bool IsCommand(void) const; static bool IsFlagSet(ConVar* pConVar, int nFlags); struct CVValue_t { const char* m_pszString; int64_t m_iStringLength; float m_fValue; int m_nValue; }; struct CVCallback_t { void** m_ppCallback; int64_t m_iFlags; char m_Pad[8]; int64_t m_iTimesChanged; }; void* m_pIConVarVTable {}; //0x0040 ConVar* m_pParent {}; //0x0048 const char* m_pszDefaultValue{}; //0x0050 CVValue_t m_Value {}; //0c0058 bool m_bHasMin {}; //0x0070 float m_fMinVal {}; //0x0074 bool m_bHasMax {}; //0x0078 float m_fMaxVal {}; //0x007C CVCallback_t m_Callback {}; //0x0080 }; //Size: 0x00A0 /* ==== ICONVAR ========================================================================================================================================================= */ inline CMemory p_IConVar_IsFlagSet; inline auto IConVar_IsFlagSet = p_IConVar_IsFlagSet.RCast(); inline CMemory p_ConVar_SetInfo; inline auto ConVar_SetInfo = p_ConVar_SetInfo.RCast(); inline CMemory p_ConVar_Register; inline auto ConVar_Register = p_ConVar_Register.RCast(); inline CMemory g_pConVarVtable; inline CMemory g_pIConVarVtable; /////////////////////////////////////////////////////////////////////////////// void IConVar_Attach(); void IConVar_Detach(); extern ConVar* g_pConVar; /////////////////////////////////////////////////////////////////////////////// class VConVar : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: IConVar::IsFlagSet : {:#18x} |\n", p_IConVar_IsFlagSet.GetPtr()); spdlog::debug("| FUN: IConVar::SetInfo : {:#18x} |\n", p_ConVar_SetInfo.GetPtr()); spdlog::debug("| FUN: IConVar::Register : {:#18x} |\n", p_ConVar_Register.GetPtr()); spdlog::debug("| VAR: g_pConVarVtable : {:#18x} |\n", g_pConVarVtable.GetPtr()); spdlog::debug("| VAR: g_pIConVarVtable : {:#18x} |\n", g_pIConVarVtable.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_IConVar_IsFlagSet = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\x41\x48\x85\x50\x38"), "xxxxxxx"); p_ConVar_SetInfo = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x60\x48\x8B\xD9\xC6\x41\x10\x00\x33\xC9\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x4C\x24\x00\x0F\x57\xC0\x48\x89\x4C\x24\x00\x48\x89\x03\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x43\x40"), "xxxxxxxxxxxxxxxxxx????xxxx?xxxxxxx?xxxxxx????xxxx"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_ConVar_Register = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x83\xEC\x30\xF3\x0F\x10\x44\x24\x00"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxx?"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_ConVar_Register = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x40\xF3\x0F\x10\x84\x24\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxx????"); #endif IConVar_IsFlagSet = p_IConVar_IsFlagSet.RCast(); /*48 8B 41 48 85 50 38*/ ConVar_SetInfo = p_ConVar_SetInfo.RCast(); /*40 53 48 83 EC 60 48 8B D9 C6 41 10 00 33 C9 48 8D 05 ? ? ? ? 48 89 4C 24 ? 0F 57 C0 48 89 4C 24 ? 48 89 03 48 8D 05 ? ? ? ? 48 89 43 40*/ ConVar_Register = p_ConVar_Register.RCast(); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 40 F3 0F 10 84 24 ? ? ? ?*/ } virtual void GetVar(void) const { g_pConVarVtable = p_ConVar_SetInfo.Offset(0x00).FindPatternSelf("48 8D 05", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(); // Get vtable ptr for ConVar table. g_pIConVarVtable = p_ConVar_SetInfo.Offset(0x16).FindPatternSelf("48 8D 05", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(); // Get vtable ptr for ICvar table. } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VConVar);