#pragma once /*----------------------------------------------------------------------------- * _basetypes *-----------------------------------------------------------------------------*/ //#define GAMEDLL_S0 /*[r]*/ //#define GAMEDLL_S1 /*[r]*/ //#define GAMEDLL_S2 /*[i]*/ #define GAMEDLL_S3 /*[r]*/ //#define GAMEDLL_S4 /*[i]*/ //#define GAMEDLL_S7 /*[i]*/ #define MAX_SPLITSCREEN_CLIENT_BITS 2 // Max 2 player splitscreen in portal (don't merge this back), saves a bunch of memory [8/31/2010 tom] #define MAX_SPLITSCREEN_CLIENTS ( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 4 // this should == MAX_JOYSTICKS in InputEnums.h #define MAX_PLAYERS 128 // Max R5 players. #define SDK_VERSION "beta 1.6"/*"VGameSDK001"*/ // Increment this with every /breaking/ SDK change (i.e. security/backend changes breaking compatibility). #ifndef DEDICATED #define SDK_DEFAULT_CFG "platform\\cfg\\startup_default.cfg" #else #define SDK_DEFAULT_CFG "platform\\cfg\\startup_dedi_default.cfg" #endif // #define COMPILETIME_MAX and COMPILETIME_MIN for max/min in constant expressions #define COMPILETIME_MIN( a, b ) ( ( ( a ) < ( b ) ) ? ( a ) : ( b ) ) #define COMPILETIME_MAX( a, b ) ( ( ( a ) > ( b ) ) ? ( a ) : ( b ) ) #ifndef MIN #define MIN( a, b ) ( ( ( a ) < ( b ) ) ? ( a ) : ( b ) ) #endif #ifndef MAX #define MAX( a, b ) ( ( ( a ) > ( b ) ) ? ( a ) : ( b ) ) #endif #define FORWARD_DECLARE_HANDLE(name) typedef struct name##__ *name struct vrect_t { int x, y, width, height; vrect_t* pnext; }; constexpr int MAX_NETCONSOLE_INPUT_LEN = 4096; constexpr int MSG_NOSIGNAL = 0;