#pragma once #include "public/gamebspfile.h" inline CMemory p_CStaticProp_Init; inline void*(*v_CStaticProp_Init)(int64_t thisptr, int64_t a2, unsigned int idx, unsigned int a4, StaticPropLump_t* lump, int64_t a6, int64_t a7); void* __fastcall CStaticProp_Init(int64_t thisptr, int64_t a2, unsigned int idx, unsigned int a4, StaticPropLump_t* lump, int64_t a6, int64_t a7); /////////////////////////////////////////////////////////////////////////////// class VStaticPropMgr : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CStaticProp::Init", p_CStaticProp_Init.GetPtr()); } virtual void GetFun(void) const { p_CStaticProp_Init = g_GameDll.FindPatternSIMD("48 8B C4 44 89 40 18 48 89 50 10 55"); /*48 8B C4 44 89 40 18 48 89 50 10 55*/ v_CStaticProp_Init = p_CStaticProp_Init.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; ///////////////////////////////////////////////////////////////////////////////