#include "core/stdafx.h" #include "tier0/cvar.h" #include "mathlib/color.h" #include "vgui/CEngineVGui.h" #include "vguimatsurface/MatSystemSurface.h" #include "materialsystem/materialsystem.h" #include "engine/debugoverlay.h" #include "engine/baseclientstate.h" #include "server/server.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int HCEngineVGui_Paint(void* thisptr, int mode) { int result = CEngineVGui_Paint(thisptr, mode); static void* pCMatSystemSurface = ADDRESS(0x14D40B3B0).RCast(); static auto fnRenderStart = ADDRESS(0x14053EFC0).RCast(); static auto fnRenderEnd = ADDRESS(0x14053F1B0).RCast(); if (mode == 1 || mode == 2) // Render in-main menu and in-game. { fnRenderStart(pCMatSystemSurface); g_pLogSystem.Update(); fnRenderEnd(); } return result; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CLogSystem::Update(void) { if (!g_pMatSystemSurface) { return; } if (cl_drawconsoleoverlay->GetBool()) { DrawLog(); } if (cl_showsimstats->GetBool()) { DrawSimStats(); } if (cl_showgpustats->GetBool()) { DrawGPUStats(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CLogSystem::AddLog(LogType_t type, std::string svMessage) { if (svMessage.length() > 0) { m_vLogs.push_back(Log{ svMessage, 1024, type }); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CLogSystem::DrawLog(void) { if (m_vLogs.empty()) { return; } for (int i = 0; i < m_vLogs.size(); ++i) { if (m_vLogs[i].Ticks >= 0) { if (i < cl_consoleoverlay_lines->GetInt()) { float fadepct = fminf(static_cast(m_vLogs[i].Ticks) / 255.f, 4.f); // TODO [ AMOS ]: register a ConVar for this! float ptc = static_cast(ceilf(fadepct * 100.f)); int alpha = static_cast(ptc); int y = (cl_consoleoverlay_offset_y->GetInt() + (fontHeight * i)); int x = cl_consoleoverlay_offset_x->GetInt(); Color c = GetLogColorForType(m_vLogs[i].Type); CMatSystemSurface_DrawColoredText(g_pMatSystemSurface, 0x13, fontHeight, x, y, c.r(), c.g(), c.b(), alpha, m_vLogs[i].Message.c_str()); } else { m_vLogs.erase(m_vLogs.begin()); continue; } m_vLogs[i].Ticks--; } else { m_vLogs.erase(m_vLogs.begin() + i); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CLogSystem::DrawSimStats(void) const { static Color c = { 255, 255, 255, 255 }; static const char* szLogbuf[4096]{}; snprintf((char*)szLogbuf, 4096, "Server Frame: (%d) Client Frame: (%d) Render Frame: (%d)\n", *sv_m_nTickCount, *cl_host_tickcount, *render_tickcount); CMatSystemSurface_DrawColoredText(g_pMatSystemSurface, 0x13, fontHeight, cl_simstats_offset_x->GetInt(), cl_simstats_offset_y->GetInt(), c.r(), c.g(), c.b(), c.a(), (char*)szLogbuf); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CLogSystem::DrawGPUStats(void) const { static Color c = { 255, 255, 255, 255 }; static const char* szLogbuf[4096]{}; snprintf((char*)szLogbuf, 4096, "%8d/%8d/%8dkiB unusable/unfree/total GPU Streaming Texture memory\n", *unusable_streaming_tex_memory / 1024, *unfree_streaming_tex_memory / 1024, *unusable_streaming_tex_memory / 1024); CMatSystemSurface_DrawColoredText(g_pMatSystemSurface, 0x13, fontHeight, cl_gpustats_offset_x->GetInt(), cl_gpustats_offset_y->GetInt(), c.r(), c.g(), c.b(), c.a(), (char*)szLogbuf); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- Color CLogSystem::GetLogColorForType(LogType_t type) { switch (type) { case LogType_t::SCRIPT_SERVER: return { cl_conoverlay_script_server_clr->GetColor() }; case LogType_t::SCRIPT_CLIENT: return { cl_conoverlay_script_client_clr->GetColor() }; case LogType_t::SCRIPT_UI: return { cl_conoverlay_script_ui_clr->GetColor() }; case LogType_t::NATIVE_SERVER: return { cl_conoverlay_native_server_clr->GetColor() }; case LogType_t::NATIVE_CLIENT: return { cl_conoverlay_native_client_clr->GetColor() }; case LogType_t::NATIVE_UI: return { cl_conoverlay_native_ui_clr->GetColor() }; case LogType_t::NATIVE_ENGINE: return { cl_conoverlay_native_engine_clr->GetColor() }; case LogType_t::NATIVE_FS: return { cl_conoverlay_native_fs_clr->GetColor() }; case LogType_t::NATIVE_RTECH: return { cl_conoverlay_native_rtech_clr->GetColor() }; case LogType_t::NATIVE_MS: return { cl_conoverlay_native_rtech_clr->GetColor() }; case LogType_t::NETCON_S: return { cl_conoverlay_netcon_clr->GetColor() }; case LogType_t::WARNING_C: return { cl_conoverlay_warning_clr->GetColor() }; case LogType_t::ERROR_C: return { cl_conoverlay_error_clr->GetColor() }; default: return { cl_conoverlay_native_engine_clr->GetColor() }; } } /////////////////////////////////////////////////////////////////////////////// void CEngineVGui_Attach() { //DetourAttach((LPVOID*)&CEngineVGui_Paint, &HCEngineVGui_Paint); } void CEngineVGui_Detach() { //DetourDetach((LPVOID*)&CEngineVGui_Paint, &HCEngineVGui_Paint); } /////////////////////////////////////////////////////////////////////////////// CLogSystem g_pLogSystem;