#pragma once //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inline CMemory p_Sys_Error; inline auto Sys_Error = p_Sys_Error.RCast(); inline CMemory p_Warning; inline auto Sys_Warning = p_Warning.RCast(); inline CMemory p_Sys_LoadAssetHelper; inline auto Sys_LoadAssetHelper = p_Sys_LoadAssetHelper.RCast(); inline CMemory p_Con_NPrintf; inline auto Con_NPrintf = p_Con_NPrintf.RCast(); inline std::mutex s_LogMutex; /* ==== ------- ========================================================================================================================================================= */ enum class eDLL_T : int { SERVER = 0, // Game DLL CLIENT = 1, // Game DLL UI = 2, // Game DLL ENGINE = 3, // Wrapper FS = 4, // File System RTECH = 5, // RTech API MS = 6, // Material System NETCON = 7, // Net Console NONE = 8 }; const string sDLL_T[9] = { "Native(S):", "Native(C):", "Native(U):", "Native(E):", "Native(F):", "Native(R):", "Native(M):", "Netcon(X):", "" }; const static string sANSI_DLL_T[9] = { "\033[38;2;059;120;218mNative(S):", "\033[38;2;118;118;118mNative(C):", "\033[38;2;151;090;118mNative(U):", "\033[38;2;204;204;204mNative(E):", "\033[38;2;097;214;214mNative(F):", "\033[38;2;092;181;089mNative(R):", "\033[38;2;192;105;173mNative(M):", "\033[38;2;204;204;204mNetcon(X):", "" }; /////////////////////////////////////////////////////////////////////////////// void HSys_Error(char* fmt, ...); void DevMsg(eDLL_T idx, const char* fmt, ...); void Warning(eDLL_T idx, const char* fmt, ...); void Error(eDLL_T idx, const char* fmt, ...); void SysUtils_Attach(); void SysUtils_Detach(); /////////////////////////////////////////////////////////////////////////////// class VSys_Utils : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: Sys_Error : {:#18x} |\n", p_Sys_Error.GetPtr()); spdlog::debug("| FUN: Sys_Warning : {:#18x} |\n", p_Warning.GetPtr()); spdlog::debug("| FUN: Sys_LoadAssetHelper : {:#18x} |\n", p_Sys_LoadAssetHelper.GetPtr()); spdlog::debug("| FUN: Con_NPrintf : {:#18x} |\n", p_Con_NPrintf.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_Sys_Error = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x4C\x24\x08\x48\x89\x54\x24\x10\x4C\x89\x44\x24\x18\x4C\x89\x4C\x24\x20\x53\x55\x41\x54\x41\x56\xB8\x58\x10\x00\x00\xE8"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"); p_Warning = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x54\x24\x00\x4C\x89\x44\x24\x00\x4C\x89\x4C\x24\x00\x48\x83\xEC\x28\x4C\x8D\x44\x24\x00\xE8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x8B\x05\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxx?x????xxxxxxxxxxxxxxxxxxxxxxx?xxxx?xxxx?xx????"); p_Sys_LoadAssetHelper = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x74\x24\x10\x48\x89\x7C\x24\x18\x41\x56\x48\x83\xEC\x40\x33"), "xxxxxxxxxxxxxxxxx"); p_Con_NPrintf = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x4C\x24\x00\x48\x89\x54\x24\x00\x4C\x89\x44\x24\x00\x4C\x89\x4C\x24\x00\xC3"), "xxxx?xxxx?xxxx?xxxx?x"); Sys_Error = p_Sys_Error.RCast(); /*48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 00 00 E8*/ Sys_Warning = p_Warning.RCast(); /*48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??*/ Sys_LoadAssetHelper = p_Sys_LoadAssetHelper.RCast();/*48 89 74 24 10 48 89 7C 24 18 41 56 48 83 EC 40 33*/ Con_NPrintf = p_Con_NPrintf.RCast(); /*48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VSys_Utils);