#pragma once #include "public/ifilesystem.h" class CBaseFileSystem : public IFileSystem { public: //-------------------------------------------------------- // Purpose: Static methods used for hooking. //-------------------------------------------------------- static void Warning(CBaseFileSystem* pFileSystem, FileWarningLevel_t level, const char* fmt, ...); static FileHandle_t VReadFromVPK(CBaseFileSystem* pVpk, FileHandle_t pResults, char* pszFilePath); static bool VReadFromCache(CBaseFileSystem* pFileSystem, char* pszFilePath, void* pResults); static void VAddSearchPath(CBaseFileSystem* pFileSystem, const char* pPath, const char* pPathID, SearchPathAdd_t addType); static bool VRemoveSearchPath(CBaseFileSystem* pFileSystem, const char* pPath, const char* pPathID); protected: //---------------------------------------------------------------------------- // Purpose: Functions implementing basic file system behavior. //---------------------------------------------------------------------------- virtual FILE* FS_fopen(const char* filename, const char* options, unsigned flags, int64* size) = 0; virtual void FS_setbufsize(FILE* fp, unsigned nBytes) = 0; virtual void FS_fclose(FILE* fp) = 0; virtual void FS_fseek(FILE* fp, int64 pos, int seekType) = 0; virtual long FS_ftell(FILE* fp) = 0; virtual int FS_feof(FILE* fp) = 0; virtual size_t FS_fread(void* dest, size_t destSize, size_t size, FILE* fp) = 0; virtual size_t FS_fwrite(const void* src, size_t size, FILE* fp) = 0; virtual bool FS_setmode(FILE* fp, FileMode_t mode) = 0; virtual size_t FS_vfprintf(FILE* fp, const char* fmt, va_list list) = 0; virtual int FS_ferror(FILE* fp) = 0; virtual int FS_fflush(FILE* fp) = 0; virtual char* FS_fgets(char* dest, int destSize, FILE* fp) = 0; virtual int FS_stat(const char* path, struct _stat* buf, bool* pbLoadedFromSteamCache = NULL) = 0; virtual int FS_chmod(const char* path, int pmode) = 0; virtual HANDLE FS_FindFirstFile(const char* findname, WIN32_FIND_DATA* dat) = 0; virtual bool FS_FindNextFile(HANDLE handle, WIN32_FIND_DATA* dat) = 0; virtual bool FS_FindClose(HANDLE handle) = 0; virtual int FS_GetSectorSize(FILE*) = 0; }; /* ==== CBASEFILESYSTEM ================================================================================================================================================= */ inline CMemory p_CBaseFileSystem_Warning; inline auto CBaseFileSystem_Warning = p_CBaseFileSystem_Warning.RCast(); inline CMemory p_CBaseFileSystem_LoadFromVPK; inline auto CBaseFileSystem_VLoadFromVPK = p_CBaseFileSystem_LoadFromVPK.RCast(); inline CMemory p_CBaseFileSystem_LoadFromCache; inline auto CBaseFileSystem_VLoadFromCache = p_CBaseFileSystem_LoadFromCache.RCast(); inline CMemory p_CBaseFileSystem_AddSearchPath; inline auto CBaseFileSystem_VAddSearchPath = p_CBaseFileSystem_AddSearchPath.RCast(); inline CMemory p_CBaseFileSystem_RemoveSearchPath; inline auto CBaseFileSystem_VRemoveSearchPath = p_CBaseFileSystem_RemoveSearchPath.RCast(); extern CBaseFileSystem* g_pFileSystem; /////////////////////////////////////////////////////////////////////////////// void CBaseFileSystem_Attach(); void CBaseFileSystem_Detach(); /////////////////////////////////////////////////////////////////////////////// class VBaseFileSystem : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CBaseFileSystem::Warning : {:#18x} |\n", p_CBaseFileSystem_Warning.GetPtr()); spdlog::debug("| FUN: CBaseFileSystem::LoadFromVPK : {:#18x} |\n", p_CBaseFileSystem_LoadFromVPK.GetPtr()); spdlog::debug("| FUN: CBaseFileSystem::LoadFromCache : {:#18x} |\n", p_CBaseFileSystem_LoadFromCache.GetPtr()); spdlog::debug("| FUN: CBaseFileSystem::AddSearchPath : {:#18x} |\n", p_CBaseFileSystem_AddSearchPath.GetPtr()); spdlog::debug("| FUN: CBaseFileSystem::RemoveSearchPath : {:#18x} |\n", p_CBaseFileSystem_RemoveSearchPath.GetPtr()); spdlog::debug("| VAR: g_pFileSystem : {:#18x} |\n", reinterpret_cast(g_pFileSystem)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_CBaseFileSystem_Warning = g_GameDll.FindPatternSIMD(reinterpret_cast("\x4C\x89\x4C\x24\x20\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48"), "xxxxxx??????????x"); p_CBaseFileSystem_LoadFromVPK = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x49\x8B\xC0\x4C\x8D\x8C\x24\x00\x00\x00\x00"), "xxxx?xxxx????xxxxxxx????"); p_CBaseFileSystem_LoadFromCache = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x49\x8B\xD8"), "xxxxx????xx?????xxx"); p_CBaseFileSystem_AddSearchPath = g_GameDll.FindPatternSIMD(reinterpret_cast("\x44\x89\x4C\x24\x00\x48\x89\x4C\x24\x00\x55\x57"), "xxxx?xxxx?xx"); p_CBaseFileSystem_RemoveSearchPath = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x55\x56\x57\x41\x54\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\xC6\x44\x24\x00\x00"), "xxxxxxxxxxxxxx????xxx??"); CBaseFileSystem_Warning = p_CBaseFileSystem_Warning.RCast(); /*4C 89 4C 24 20 C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48*/ CBaseFileSystem_VLoadFromVPK = p_CBaseFileSystem_LoadFromVPK.RCast(); /*48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 49 8B C0 4C 8D 8C 24 ?? ?? ?? ??*/ CBaseFileSystem_VLoadFromCache = p_CBaseFileSystem_LoadFromCache.RCast(); /*40 53 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 49 8B D8*/ CBaseFileSystem_VAddSearchPath = p_CBaseFileSystem_AddSearchPath.RCast(); /*44 89 4C 24 ?? 48 89 4C 24 ?? 55 57*/ CBaseFileSystem_VRemoveSearchPath = p_CBaseFileSystem_RemoveSearchPath.RCast(); /*40 53 55 56 57 41 54 41 56 41 57 48 81 EC ?? ?? ?? ?? C6 44 24 ?? ??*/ } virtual void GetVar(void) const { g_pFileSystem = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\xE9\x00\x00\x00\x00"), "xxx????xxx????xxx????xxx????xxx????x????").FindPattern("48 89", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VBaseFileSystem);