//=============================================================================// // // Purpose: AI system utility // //=============================================================================// #include "core/stdafx.h" #include "tier1/cvar.h" #include "game/server/detour_impl.h" //----------------------------------------------------------------------------- // Purpose: determines whether target poly is reachable from current agent poly // input : *this - // poly_1 - // poly_2 - // hull_type - // Output : true if reachable, false otherwise //----------------------------------------------------------------------------- bool hdtNavMesh__isPolyReachable(dtNavMesh* thisptr, dtPolyRef poly_1, dtPolyRef poly_2, int hull_type) { if (navmesh_always_reachable->GetBool()) { return true; } return dtNavMesh__isPolyReachable(thisptr, poly_1, poly_2, hull_type); } /////////////////////////////////////////////////////////////////////////////// void CAI_Utility_Attach() { DetourAttach((LPVOID*)&dtNavMesh__isPolyReachable, &hdtNavMesh__isPolyReachable); } void CAI_Utility_Detach() { DetourDetach((LPVOID*)&dtNavMesh__isPolyReachable, &hdtNavMesh__isPolyReachable); }