#pragma once //------------------------------------------------------------------------- // CGAME //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x56\x57\x48\x83\xEC\x38\x48\x8B\xF9\xE8\x00\x00\x00\x00"), "xxxxxxxxxxx????"); inline auto CVideoMode_Common__CreateGameWindow = p_CVideoMode_Common__CreateGameWindow.RCast(); /*40 56 57 48 83 EC 38 48 8B F9 E8 ? ? ? ?*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline CMemory p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x56\x57\x48\x83\xEC\x28\x48\x8B\xF9\xE8\x00\x00\x00\x00\x48\x8B\xF0"), "xxxxxxxxxxx????xxx"); inline auto CVideoMode_Common__CreateGameWindow = p_CVideoMode_Common__CreateGameWindow.RCast(); /*40 56 57 48 83 EC 28 48 8B F9 E8 ? ? ? ? 48 8B F0*/ #endif void HCVideoMode_Common_Attach(); void HCVideoMode_Common_Detach(); /////////////////////////////////////////////////////////////////////////////// class HVideoMode_Common : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: CVideoMode_Common::CreateGameWindow : 0x" << std::hex << std::uppercase << p_CVideoMode_Common__CreateGameWindow.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HVideoMode_Common);