#pragma once #include "tier0/tslist.h" typedef int RPakHandle_t; enum class ePakStatus : int { PAK_STATUS_FREED = 0, PAK_STATUS_LOAD_PENDING, PAK_STATUS_REPAK_RUNNING, PAK_STATUS_REPAK_DONE, PAK_STATUS_LOAD_STARTING, PAK_STATUS_LOAD_PAKHDR, PAK_STATUS_LOAD_PATCH_INIT, PAK_STATUS_LOAD_PATCH_EDIT_STREAM, PAK_STATUS_LOAD_ASSETS, PAK_STATUS_LOADED, // 9 PAK_STATUS_UNLOAD_PENDING, PAK_STATUS_FREE_PENDING, PAK_STATUS_CANCELING, PAK_STATUS_ERROR, // 13 PAK_STATUS_INVALID_PAKHANDLE, PAK_STATUS_BUSY }; /* ==== RTECH_GAME ====================================================================================================================================================== */ #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline CMemory p_CPakFile_LoadPak; inline auto CPakFile_LoadPak = p_CPakFile_LoadPak.RCast(); inline CMemory p_CPakFile_LoadMapPak; inline auto CPakFile_LoadMapPak = p_CPakFile_LoadMapPak.RCast(); #endif inline CMemory p_CPakFile_AsyncLoad; inline auto CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast(); inline CMemory p_CPakFile_UnloadPak; inline auto CPakFile_Unload = p_CPakFile_UnloadPak.RCast(); class CPakFile { public: static RPakHandle_t AsyncLoad(const char* szPakFileName, uintptr_t pMalloc = g_pMallocPool.GetPtr(), int nIdx = NULL, bool bUnk = false); static void Unload(RPakHandle_t handle); }; extern CPakFile* g_pakLoadApi; void RTech_Game_Attach(); void RTech_Game_Detach(); extern vector g_LoadedPakHandle; /////////////////////////////////////////////////////////////////////////////// class VRTechGame : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CPakFile::AsyncLoad : {:#18x} |\n", p_CPakFile_AsyncLoad.GetPtr()); #if defined (GAMEDLL_S2) || defined (GAMEDLL_S3) spdlog::debug("| FUN: CPakFile::LoadPak : {:#18x} |\n", p_CPakFile_LoadPak.GetPtr()); spdlog::debug("| FUN: CPakFile::LoadMapPak : {:#18x} |\n", p_CPakFile_LoadMapPak.GetPtr()); spdlog::debug("| FUN: CPakFile::UnloadPak : {:#18x} |\n", p_CPakFile_UnloadPak.GetPtr()); #endif // GAMEDLL_S2 || GAMEDLL_S3 spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CPakFile_LoadPak = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x4C\x24\x00\x56\x41\x55"), "xxxx?xxx"); /*48 89 4C 24 ? 56 41 55*/ CPakFile_LoadPak = p_CPakFile_LoadPak.RCast(); p_CPakFile_LoadMapPak = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x81\xEC\x00\x00\x00\x00\x0F\xB6\x05\x00\x00\x00\x00\x4C\x8D\x05\x00\x00\x00\x00\x84\xC0"), "xxx????xxx????xxx????xx"); CPakFile_LoadMapPak = p_CPakFile_LoadMapPak.RCast(); /*48 81 EC ? ? ? ? 0F B6 05 ? ? ? ? 4C 8D 05 ? ? ? ? 84 C0*/ #endif #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) p_CPakFile_AsyncLoad = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x8B\xE8"), "xxxxxxxxxx?xxx"); CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 8B E8*/ #elif defined (GAMEDLL_S3) p_CPakFile_AsyncLoad = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x0F\xB6\xE9"), "xxxxxxxxxx?xxxx"); CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 0F B6 E9*/ #endif p_CPakFile_UnloadPak = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x8B\xC1"), "xxxx?xxxx?xxxxxxx"); CPakFile_Unload = p_CPakFile_UnloadPak.RCast(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 8B C1*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VRTechGame);