#pragma once namespace { /* ==== PRX ============================================================================================================================================================= */ ADDRESS p_exit_or_terminate_process = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x20\x8B\xD9\xE8\x00\x00\x00\x00\x84\xC0", "xxxxxxxxx????xx"); void (*exit_or_terminate_process)(UINT uExitCode) = (void (*)(UINT))p_exit_or_terminate_process.GetPtr(); /*40 53 48 83 EC 20 8B D9 E8 ? ? ? ? 84 C0 */ } void PRX_Attach(); void PRX_Detach(); /////////////////////////////////////////////////////////////////////////////// class HPRX : public IDetour { virtual void debugp() { std::cout << "| FUN: exit_or_terminate_process : 0x" << std::hex << std::uppercase << p_exit_or_terminate_process.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HPRX);