#pragma once #include "public/edict.h" #include "public/eiface.h" /* ==== CVENGINESERVER ================================================================================================================================================== */ inline CMemory p_IVEngineServer__PersistenceAvailable; inline auto IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast(); inline bool* m_bIsDedicated = nullptr; /////////////////////////////////////////////////////////////////////////////// struct ServerPlayer_t { ServerPlayer_t(void) : m_flCurrentNetProcessTime(0.0) , m_flLastNetProcessTime(0.0) , m_flStringCommandQuotaTimeStart(0.0) , m_nStringCommandQuotaCount(0) , m_bPersistenceEnabled(false) {} inline void Reset(void) { m_flCurrentNetProcessTime = 0.0; m_flLastNetProcessTime = 0.0; m_flStringCommandQuotaTimeStart = 0.0; m_nStringCommandQuotaCount = 0; m_bPersistenceEnabled = false; } double m_flCurrentNetProcessTime; double m_flLastNetProcessTime; double m_flStringCommandQuotaTimeStart; int m_nStringCommandQuotaCount; bool m_bPersistenceEnabled; }; extern ServerPlayer_t g_ServerPlayer[MAX_PLAYERS]; class CVEngineServer : public IVEngineServer { public: static bool PersistenceAvailable(void* entidx, int clientidx); // Implementation in GameDLL. }; extern CVEngineServer* g_pEngineServer; extern IVEngineServer* g_pEngineServerVFTable; /////////////////////////////////////////////////////////////////////////////// class HVEngineServer : public IDetour { virtual void GetAdr(void) const { LogConAdr("CVEngineServer::`vftable'", reinterpret_cast(g_pEngineServerVFTable)); LogFunAdr("CVEngineServer::PersistenceAvailable", p_IVEngineServer__PersistenceAvailable.GetPtr()); LogVarAdr("m_bIsDedicated", reinterpret_cast(m_bIsDedicated)); // !TODO: part of CServer! } virtual void GetFun(void) const { p_IVEngineServer__PersistenceAvailable = g_GameDll.FindPatternSIMD("3B 15 ?? ?? ?? ?? 7D 33"); IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast(); } virtual void GetVar(void) const { CMemory pEngineServerVFTable = g_GameDll.GetVirtualMethodTable(".?AVCVEngineServer@@", 0); g_pEngineServerVFTable = pEngineServerVFTable.RCast(); m_bIsDedicated = pEngineServerVFTable.WalkVTableSelf(3).DerefSelf().ResolveRelativeAddress(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////