#pragma once inline CMemory p_CL_Move; inline void(*CL_Move)(void); inline CMemory p_CL_SendMove; inline void(*CL_SendMove)(void); inline CMemory p_CL_EndMovie; inline int(*CL_EndMovie)(void); inline CMemory p_CL_ClearState; inline int(*CL_ClearState)(void); inline CMemory p_CL_RunPrediction; inline void(*CL_RunPrediction)(void); inline bool g_bClientDLL = false; // Returns true if this is a client only build. inline bool IsClientDLL() { return g_bClientDLL; } /////////////////////////////////////////////////////////////////////////////// class VCL_Main : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CL_Move", p_CL_Move.GetPtr()); LogFunAdr("CL_SendMove", p_CL_SendMove.GetPtr()); LogFunAdr("CL_EndMovie", p_CL_EndMovie.GetPtr()); LogFunAdr("CL_ClearState", p_CL_ClearState.GetPtr()); LogFunAdr("CL_RunPrediction", p_CL_RunPrediction.GetPtr()); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CL_Move = g_GameDll.FindPatternSIMD("40 53 48 81 EC ?? ?? ?? ?? 83 3D ?? ?? ?? ?? ?? 0F B6 DA"); p_CL_SendMove = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B 05 ?? ?? ?? ??"); p_CL_EndMovie = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC 68 80 3D ?? ?? ?? ?? ??"); p_CL_ClearState = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 1D ?? ?? ?? ??"); p_CL_RunPrediction = g_GameDll.FindPatternSIMD("4C 8B DC 48 83 EC 58 83 3D ?? ?? ?? ?? ??"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CL_Move = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? 83 3D ?? ?? ?? ?? ?? 44 0F 29 5C 24 ??"); p_CL_SendMove = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B 05 ?? ?? ?? ??"); p_CL_EndMovie = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 74 7B"); p_CL_ClearState = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01"); p_CL_RunPrediction = g_GameDll.FindPatternSIMD("48 83 EC 48 83 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??"); #endif CL_Move = p_CL_Move.RCast(); CL_SendMove = p_CL_SendMove.RCast(); CL_EndMovie = p_CL_EndMovie.RCast(); CL_ClearState = p_CL_ClearState.RCast(); CL_RunPrediction = p_CL_RunPrediction.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////