#pragma once #include "networksystem/pylon.h" #include "networksystem/bansystem.h" /////////////////////////////////////////////////////////////////////////////// class CClient; class CClient; /* ==== SV_MAIN ======================================================================================================================================================= */ inline CMemory p_SV_InitGameDLL; inline auto v_SV_InitGameDLL = p_SV_InitGameDLL.RCast(); inline CMemory p_SV_ShutdownGameDLL; inline auto v_SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast(); inline CMemory p_SV_ActivateServer; inline auto v_SV_ActivateServer = p_SV_ActivateServer.RCast(); inline CMemory p_SV_CreateBaseline; inline auto v_SV_CreateBaseline = p_SV_CreateBaseline.RCast(); inline CMemory p_CGameServer__SpawnServer; inline auto CGameServer__SpawnServer = p_CGameServer__SpawnServer.RCast(); inline CMemory p_SV_BroadcastVoiceData; inline auto v_SV_BroadcastVoiceData = p_SV_BroadcastVoiceData.RCast(); inline bool* s_bIsDedicated = nullptr; /////////////////////////////////////////////////////////////////////////////// void SV_InitGameDLL(); void SV_ShutdownGameDLL(); bool SV_ActivateServer(); void SV_IsClientBanned(CClient* pClient, const string& svIPAddr, const uint64_t nNucleusID, const string& svPersonaName, const int nPort); void SV_CheckForBan(const BannedVec_t* pBannedVec = nullptr); /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class HSV_Main : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CGameServer::SpawnServer", p_CGameServer__SpawnServer.GetPtr()); LogFunAdr("SV_InitGameDLL", p_SV_InitGameDLL.GetPtr()); LogFunAdr("SV_ShutdownGameDLL", p_SV_ShutdownGameDLL.GetPtr()); LogFunAdr("SV_ActivateServer", p_SV_ActivateServer.GetPtr()); LogFunAdr("SV_CreateBaseline", p_SV_CreateBaseline.GetPtr()); LogFunAdr("SV_BroadcastVoiceData", p_SV_BroadcastVoiceData.GetPtr()); LogVarAdr("s_bIsDedicated", reinterpret_cast(s_bIsDedicated)); } virtual void GetFun(void) const { p_SV_InitGameDLL = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??"); p_SV_ShutdownGameDLL = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48"); p_SV_ActivateServer = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D"); p_SV_CreateBaseline = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("48 8B C4 53 55 56 57 41 54 41 55 41 57"); #endif p_SV_BroadcastVoiceData = g_GameDll.FindPatternSIMD("4C 8B DC 56 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??"); v_SV_InitGameDLL = p_SV_InitGameDLL.RCast(); v_SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast(); v_SV_ActivateServer = p_SV_ActivateServer.RCast(); v_SV_CreateBaseline = p_SV_CreateBaseline.RCast(); v_SV_BroadcastVoiceData = p_SV_BroadcastVoiceData.RCast(); CGameServer__SpawnServer = p_CGameServer__SpawnServer.RCast(); } virtual void GetVar(void) const { s_bIsDedicated = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9 48 8D BC 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF") .FindPatternSelf("40 38 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////