//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef SYS_MAINWIND_H #define SYS_MAINWIND_H #include "inputsystem/iinputsystem.h" inline void (*CGame__AttachToWindow)(void); inline void(*CGame__PlayStartupVideos)(void); inline int(*CGame__WindowProc)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); //----------------------------------------------------------------------------- // Purpose: Main game interface, including message pump and window creation //----------------------------------------------------------------------------- class CGame { public: static void PlayStartupVideos(void); static int WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); inline HWND GetWindow() const { return m_hWindow; } void GetWindowRect(int* const x, int* const y, int* const w, int* const h) const; inline int GetDesktopWidth() const { return m_iDesktopWidth; } inline int GetDesktopHeight() const { return m_iDesktopHeight; } inline int GetDesktopRefreshRate() const { return m_iDesktopRefreshRate; } inline float GetTVRefreshRate() const // Avoid stutter on TV's running on broadcast frame rates. { return ((float)m_iDesktopRefreshRate == 59.0f || (float)m_iDesktopRefreshRate == 60.0f) ? 59.939999f : (float)m_iDesktopRefreshRate; } void DispatchKeyEvent(const uint64_t currentTick, const ButtonCode_t buttonCode) const; void DispatchAllStoredGameMessages() const; private: HWND m_hWindow; HINSTANCE m_hInstance; WNDPROC m_ChainedWindowProc; int m_x; int m_y; int m_width; int m_height; bool m_bPostedFirstAppEvent; bool m_bPostFirstAppEvent; bool m_bExternallySuppliedWindow; int m_iDesktopWidth; int m_iDesktopHeight; int m_iDesktopRefreshRate; void* m_pInputContext_Maybe; }; static_assert(sizeof(CGame) == 64); inline CGame* g_pGame = nullptr; /////////////////////////////////////////////////////////////////////////////// class VGame : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CGame::AttachToWindow", CGame__AttachToWindow); LogFunAdr("CGame::PlayStartupVideos", CGame__PlayStartupVideos); LogVarAdr("g_Game", g_pGame); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 0F 84 ?? ?? ?? ?? BA ?? ?? ?? ??").GetPtr(CGame__AttachToWindow); g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??").GetPtr(CGame__PlayStartupVideos); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 33 F6").GetPtr(CGame__WindowProc); } virtual void GetVar(void) const { g_pGame = CMemory(CGame__AttachToWindow).FindPattern("48 8B 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // SYS_MAINWIND_H