#include "stdafx.h" #include "Mesh.h" namespace Assets { Mesh::Mesh() : Mesh(0, 0, 1, 1) { } Mesh::Mesh(uint8_t MaxInfluence, uint8_t UVLayers) : Mesh(0, 0, MaxInfluence, UVLayers) { } Mesh::Mesh(uint32_t VertexCount, uint8_t MaxInfluence, uint8_t UVLayers) : Mesh(VertexCount, 0, MaxInfluence, UVLayers) { } Mesh::Mesh(uint32_t VertexCount, uint32_t FaceCount, uint8_t MaxInfluence, uint8_t UVLayers) : Vertices(VertexCount, MaxInfluence, UVLayers), Faces(FaceCount) { } }