#pragma once #include #include "DrawingBase.h" #include "ContentAlignment.h" #include "UIXRenderer.h" namespace Themes { class WraithTheme : public UIX::UIXRenderer { public: WraithTheme(); virtual ~WraithTheme(); private: // Inherited via UIXRenderer virtual void RenderControlBorder(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; virtual void RenderControlBackground(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; virtual void RenderControlButtonBackground(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; virtual void RenderControlText(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State, Drawing::Rectangle LayoutRect, Drawing::ContentAlignment Alignment) const override; virtual void RenderControlProgressFill(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State, uint32_t Progress) const override; virtual void RenderControlGlyph(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; virtual void RenderControlCheckBoxBorder(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; virtual void RenderControlCheckBoxCheck(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; virtual void RenderControlRadioBorder(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; virtual void RenderControlRadioCheck(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; virtual void RenderControlGroupBox(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, UIX::UIXRenderState State) const override; // Inherited via UIXRenderer virtual void RenderControlListHeader(const std::unique_ptr& EventArgs) const override; virtual void RenderControlListColumnHeader(const std::unique_ptr& EventArgs, Forms::Control* Ctrl) const override; virtual void RenderControlListItem(const std::unique_ptr& EventArgs, Forms::Control* Ctrl, Drawing::Rectangle SubItemBounds) const override; virtual void RenderControlListSubItem(const std::unique_ptr& EventArgs, Forms::Control* Ctrl) const override; // Inherited via UIXRenderer virtual Drawing::Color GetRenderColor(UIX::UIXRenderColor Color) const override; }; }