#include "core/stdafx.h" #include "tier1/utlvector.h" #include "localize/localize.h" #include "pluginsystem/modsystem.h" bool Localize_LoadLocalizationFileLists(CLocalize* thisptr) { v_CLocalize__LoadLocalizationFileLists(thisptr); const CUtlVector& modList = g_pModSystem->GetModList(); FOR_EACH_VEC(modList, i) { const CModSystem::ModInstance_t* mod = modList.Element(i); if (!mod->IsEnabled()) continue; FOR_EACH_VEC(mod->m_LocalizationFiles, j) { const char* localizationFile = mod->m_LocalizationFiles.Element(j).Get(); if (!v_CLocalize__AddFile(thisptr, localizationFile, "PLATFORM")) Warning(eDLL_T::ENGINE, "Failed to add localization file '%s'\n", localizationFile); } } return true; } void VLocalize::Attach() const { DetourAttach((LPVOID*)&v_CLocalize__LoadLocalizationFileLists, &Localize_LoadLocalizationFileLists); } void VLocalize::Detach() const { DetourDetach((LPVOID*)&v_CLocalize__LoadLocalizationFileLists, &Localize_LoadLocalizationFileLists); }