#pragma once /////////////////////////////////////////////////////////////////////////////// inline CMemory SCR_BeginLoadingPlaque; /////////////////////////////////////////////////////////////////////////////// inline bool* scr_drawloading = nullptr; inline bool* scr_engineevent_loadingstarted = nullptr; void SCR_EndLoadingPlaque(void); /////////////////////////////////////////////////////////////////////////////// class VGL_Screen : public IDetour { virtual void GetAdr(void) const { LogFunAdr("SCR_BeginLoadingPlaque", SCR_BeginLoadingPlaque.GetPtr()); LogVarAdr("scr_drawloading", reinterpret_cast(scr_drawloading)); LogVarAdr("scr_engineevent_loadingstarted", reinterpret_cast(scr_engineevent_loadingstarted)); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) SCR_BeginLoadingPlaque = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 0F 29 74 24 ?? 48 8B F9"); // 0x14022A4A0 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 0F 29 74 24 ? 48 8B F9 // #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) SCR_BeginLoadingPlaque = g_GameDll.FindPatternSIMD("48 83 EC 38 0F 29 74 24 ?? 48 89 5C 24 ??"); // 0x14022A4A0 // 48 83 EC 38 0F 29 74 24 ? 48 89 5C 24 ? // #endif } virtual void GetVar(void) const { scr_drawloading = g_GameDll.FindPatternSIMD("0F B6 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC 28").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) scr_engineevent_loadingstarted = SCR_BeginLoadingPlaque.Offset(0x130).FindPatternSelf("C6 05 ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddress(0x2, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) scr_engineevent_loadingstarted = SCR_BeginLoadingPlaque.Offset(0x60).FindPatternSelf("C6 05 ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddress(0x2, 0x7).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; ///////////////////////////////////////////////////////////////////////////////