#pragma once #include "serverlisting.h" bool KeepAliveToPylon(const NetGameServer_t& netGameServer); class CPylon { public: vector GetServerList(string& svOutMessage); bool PostServerHost(string& svOutMessage, string& svOutToken, const NetGameServer_t& slServerListing); bool GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage, const string& svToken); bool CheckForBan(const string& svIpAddress, uint64_t nNucleusID, string& svOutErrCl); }; extern CPylon* g_pMasterServer;