#pragma once #ifdef DEDICATED inline const char* g_szGameDll = "r5apex_ds.exe"; void Dedicated_Init(); #else inline const char* g_szGameDll = "r5apex.exe"; #endif // DEDICATED void RuntimePtc_Init(); #ifdef GAMEDLL_S3 /* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */ inline CMemory dst007; inline CMemory dst008; /* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */ #endif // GAMEDLL_S3 //------------------------------------------------------------------------- // CSHADERSYSTEM //------------------------------------------------------------------------- inline CMemory CShaderSystem__Init; //------------------------------------------------------------------------- // CVGUI //------------------------------------------------------------------------- inline CMemory CVGui__RunFrame; //------------------------------------------------------------------------- // CENGINEVGUI //------------------------------------------------------------------------- inline CMemory CEngineVGui__Shutdown; inline CMemory CEngineVGui__ActivateGameUI; //------------------------------------------------------------------------- // CENGINEVGUI //------------------------------------------------------------------------- inline CMemory CInputSystem__RunFrameIME; //------------------------------------------------------------------------- // RUNTIME: SYS_INITGAME //------------------------------------------------------------------------- inline CMemory Sys_InitGame; //------------------------------------------------------------------------- // RUNTIME: HOST_INIT //------------------------------------------------------------------------- inline CMemory gHost_Init_1; // server Host_Init()? inline CMemory gHost_Init_2; // client Host_Init()? //------------------------------------------------------------------------- // RUNTIME: HOST_SHUTDOWN //------------------------------------------------------------------------- inline CMemory Host_Shutdown; //------------------------------------------------------------------------- // RUNTIME: HOST_DISCONNECT //------------------------------------------------------------------------- inline CMemory Host_Disconnect; //------------------------------------------------------------------------- // RUNTIME: S2C_CHALLENGE //------------------------------------------------------------------------- #ifndef CLIENT_DLL inline CMemory Server_S2C_CONNECT_1; #endif // !CLIENT_DLL //------------------------------------------------------------------------- // RUNTIME: GAME_CFG //------------------------------------------------------------------------- inline CMemory UpdateCurrentVideoConfig; inline CMemory UpdateMaterialSystemConfig; inline CMemory HandleConfigFile; inline CMemory ResetPreviousGameState; inline CMemory LoadPlayerConfig; inline CMemory MatchMaking_Frame; inline CMemory GetEngineClientThread; inline CMemory CWin32Surface_initStaticData; #if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1) inline CMemory KeyboardLayout_Init; #endif /////////////////////////////////////////////////////////////////////////////// class VOpcodes : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CShaderSystem::Init : {:#18x} |\n", CShaderSystem__Init.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); spdlog::debug("| FUN: CVGui::RunFrame : {:#18x} |\n", CVGui__RunFrame.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); spdlog::debug("| FUN: CEngineVGui::Shutdown : {:#18x} |\n", CEngineVGui__Shutdown.GetPtr()); spdlog::debug("| FUN: CEngineVGui::ActivateGameUI : {:#18x} |\n", CEngineVGui__ActivateGameUI.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); spdlog::debug("| FUN: CInputSystem::RunFrameIME : {:#18x} |\n", CInputSystem__RunFrameIME.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); spdlog::debug("| FUN: Sys_InitGame : {:#18x} |\n", Sys_InitGame.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); spdlog::debug("| FUN: Host_Init_1 : {:#18x} |\n", gHost_Init_1.GetPtr()); spdlog::debug("| FUN: Host_Init_2 : {:#18x} |\n", gHost_Init_2.GetPtr()); spdlog::debug("| FUN: Host_Disconnect : {:#18x} |\n", Host_Disconnect.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); #ifndef CLIENT_DLL spdlog::debug("| FUN: Server_S2C_CONNECT_1 : {:#18x} |\n", Server_S2C_CONNECT_1.GetPtr()); #endif // !CLIENT_DLL spdlog::debug("+----------------------------------------------------------------+\n"); spdlog::debug("| FUN: UpdateMaterialSystemConfig : {:#18x} |\n", UpdateMaterialSystemConfig.GetPtr()); spdlog::debug("| FUN: UpdateCurrentVideoConfig : {:#18x} |\n", UpdateCurrentVideoConfig.GetPtr()); spdlog::debug("| FUN: HandleConfigFile : {:#18x} |\n", HandleConfigFile.GetPtr()); spdlog::debug("| FUN: ResetPreviousGameState : {:#18x} |\n", ResetPreviousGameState.GetPtr()); spdlog::debug("| FUN: LoadPlayerConfig : {:#18x} |\n", LoadPlayerConfig.GetPtr()); spdlog::debug("| FUN: GetEngineClientThread : {:#18x} |\n", GetEngineClientThread.GetPtr()); spdlog::debug("| FUN: MatchMaking_Frame : {:#18x} |\n", MatchMaking_Frame.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); #if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1) spdlog::debug("| FUN: CWin32Surface::initStaticData : {:#18x} |\n", CWin32Surface_initStaticData.GetPtr()); #endif spdlog::debug("| FUN: KeyboardLayout_Init : {:#18x} |\n", KeyboardLayout_Init.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { } virtual void GetVar(void) const { #ifdef GAMEDLL_S3 /* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */ dst007 = /*0x14028F3B0*/ g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x44\x89\x40\x18\x48\x89\x50\x10\x55\x53\x56\x57\x41"), "xxxxxxxxxxxxxxxx"); dst008 = /*0x140E3E110*/ g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x78\x48\x8B\x84\x24\x00\x00\x00\x00\x4D\x8B\xD8\x00"), "xxxxxxxx????xxx?"); /* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */ #endif // GAMEDLL_S3 //------------------------------------------------------------------------- CShaderSystem__Init = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\xC6\x41\x10\x00"), "xxxx?xxxx?xxxxxxxxx"); // 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 // //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CVGui__RunFrame = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x55\x56\x57\x48\x83\xEC\x20\x0F\xB6\x69\x5C"), "xxxx?xxxxxxxxxxx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CVGui__RunFrame = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x57\x48\x83\xEC\x20\x48\x89\x5C\x24\x00\x48\x8B\xF9\x48\x89\x6C\x24\x00\x0F\xB6\x69\x5C"), "xxxxxxxxxx?xxxxxxx?xxxx"); #endif //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x4C\x24\x00\x57\x41\x54\x48\x83\xEC\x38"), "xxxx?xxxxxxx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x48\x8B\xD9"), "xxxx?xxxx?xxxxxxx?????xxx"); #endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 // CEngineVGui__ActivateGameUI = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\xF6\x81\x00\x00\x00\x00\x00\x48\x8B\xD9\x74\x08"), "xxxxxxxx?????xxxxx"); // //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x57\x41\x55"), "xxxxxx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x57\x41\x54\x41\x55\x48\x83\xEC\x70"), "xxxxxxxxxx"); #endif //------------------------------------------------------------------------- Sys_InitGame = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x41\x8B\xD8"), "xxxx?xxxx????xx?????xxx"); // 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 // //------------------------------------------------------------------------- gHost_Init_1 = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xF6"), "xxxxxxxx????xxx"); // server Host_Init()? // 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 // gHost_Init_2 = g_GameDll.FindPatternSIMD(reinterpret_cast("\x88\x4C\x24\x08\x53\x55\x56\x57\x48\x83\xEC\x68"), "xxxxxxxxxxxx"); // client Host_Init()? // 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 // //------------------------------------------------------------------------- Host_Shutdown = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x83\xEC\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00"), "xxxxxx?xx?????xx????xx????"); // 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? // //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) Host_Disconnect = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x38\x48\x89\x7C\x24\x00\x0F\xB6\xF9"), "xxxxxxxx?xxx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) Host_Disconnect = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x30\x0F\xB6\xD9"), "xxxxxxxxx"); #endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 // //------------------------------------------------------------------------- #ifndef CLIENT_DLL Server_S2C_CONNECT_1 = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x3B\x05\x00\x00\x00\x00\x74\x0C"), "xxx????xx"); #endif // !CLIENT_DLL //------------------------------------------------------------------------- UpdateMaterialSystemConfig = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00"), "xxxx?xxxxxxx?????xx????"); UpdateCurrentVideoConfig = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x00\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00\x4C\x8B\xF1"), "xx?xxxxxx????xxx????xxx????xxx"); HandleConfigFile = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x56\x48\x81\xEC\x00\x00\x00\x00\x8B\xF1"), "xxxxx????xx"); ResetPreviousGameState = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x44\x89\x3D\x00\x00\x00\x00\x00\x8B\x00\x24\x00"), "x????xxx?????x?x?").ResolveRelativeAddressSelf(0x1, 0x5); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) LoadPlayerConfig = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x81\xEC\x00\x00\x00\x00\x48\x83\x3D\x00\x00\x00\x00\x00\x75\x0C"), "xxx????xxx?????xx"); #elif defined (GAMEDLL_S3) LoadPlayerConfig = g_GameDll.FindPatternSIMD(reinterpret_cast("\x89\x4C\x24\x08\x48\x81\xEC\x00\x00\x00\x00\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxxxxx????xxx?????"); #endif #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) GetEngineClientThread = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x48\x8B\xD9\xB9\x00\x00\x00\x00\x48\x8B\x10\x8B\x04\x11\x39\x05\x00\x00\x00\x00\x7F\x15"), "xxxxxxxxxxx????xxxx????xxxxxxxx????xx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) GetEngineClientThread = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x48\x8B\xD9\xB9\x00\x00\x00\x00\x48\x8B\x10\x8B\x04\x11\x39\x05\x00\x00\x00\x00\x7F\x21"), "xxxxxxxxxxx????xxxx????xxxxxxxx????xx"); #endif #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) MatchMaking_Frame = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x56\x41\x54\x41\x55\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxxxxxxxxx????"); #elif defined (GAMEDLL_S2) MatchMaking_Frame = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x74\x24\x00\x55\x41\x54\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxx?xxxxxxxxx????"); #elif defined (GAMEDLL_S3) MatchMaking_Frame = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x55\x48\x8D\xA8\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x89\x78\x18"), "xxxxxxx????xxx????xxxx"); #endif CWin32Surface_initStaticData = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\xE8\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x83\xC4\x28\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x33\xC9"), "xxxxx????xxx????xxxxx????xxxxxxxxx"); // 48 83 EC 28 E8 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28 E9 ? ? ? ? CC CC CC CC CC CC CC 33 C9 #if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1) KeyboardLayout_Init = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\x33\xC9\xFF\x15\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxx????xxx????"); #endif //48 83 EC 28 33 C9 FF 15 ? ? ? ? 48 8D 0D ? ? ? ? } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VOpcodes);