#pragma once namespace { } class CBaseServer { public: int GetNumHumanPlayers(void) const; int GetNumFakeClients(void) const; }; extern CBaseServer* g_pServer; /////////////////////////////////////////////////////////////////////////////// class HBaseServer : public IDetour { virtual void debugp() { //std::cout << "| VAR: g_dwMaxClients : 0x" << std::hex << std::uppercase << g_dwMaxClients << std::setw(0) << " |" << std::endl; //std::cout << "| VAR: g_dwMaxFakeClients : 0x" << std::hex << std::uppercase << g_dwMaxFakeClients << std::setw(0) << " |" << std::endl; //std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HBaseServer);