#pragma once /////////////////////////////////////////////////////////////////////////////// inline CMemory SCR_BeginLoadingPlaque; /////////////////////////////////////////////////////////////////////////////// inline bool* scr_drawloading = nullptr; inline bool* scr_engineevent_loadingstarted = nullptr; void SCR_EndLoadingPlaque(void); /////////////////////////////////////////////////////////////////////////////// class VGL_Screen : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: SCR_BeginLoadingPlaque : {:#18x} |\n", SCR_BeginLoadingPlaque.GetPtr()); spdlog::debug("| VAR: scr_drawloading : {:#18x} |\n", reinterpret_cast(scr_drawloading)); spdlog::debug("| VAR: scr_engineevent_loadingstarted : {:#18x} |\n", reinterpret_cast(scr_engineevent_loadingstarted)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) SCR_BeginLoadingPlaque = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x0F\x29\x74\x24\x00\x48\x8B\xF9"), "xxxx?xxxx?xxxxxxxxx?xxx"); // 0x14022A4A0 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 0F 29 74 24 ? 48 8B F9 // #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) SCR_BeginLoadingPlaque = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x38\x0F\x29\x74\x24\x00\x48\x89\x5C\x24\x00"), "xxxxxxxx?xxxx?"); // 0x14022A4A0 // 48 83 EC 38 0F 29 74 24 ? 48 89 5C 24 ? // #endif } virtual void GetVar(void) const { scr_drawloading = g_GameDll.FindPatternSIMD(reinterpret_cast("\x0F\xB6\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28"), "xxx????xxxxxxxxxxxxx") .ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) scr_engineevent_loadingstarted = SCR_BeginLoadingPlaque.Offset(0x130).FindPatternSelf("C6 05 ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddress(0x2, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) scr_engineevent_loadingstarted = SCR_BeginLoadingPlaque.Offset(0x60).FindPatternSelf("C6 05 ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddress(0x2, 0x7).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VGL_Screen);