#ifndef PERSISTENCE_H #define PERSISTENCE_H #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_Persistence_SetXP; inline auto v_Persistence_SetXP = p_Persistence_SetXP.RCast(); #endif void Persistence_Attach(); void Persistence_Detach(); /////////////////////////////////////////////////////////////////////////////// class VPersistence : public IDetour { virtual void GetAdr(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) spdlog::debug("| FUN: Persistence_SetXP : {:#18x} |\n", p_Persistence_SetXP.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); #endif } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_Persistence_SetXP = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x33\xFF\x48\x8B\xF2\x3B\x0D\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxxxx????"); v_Persistence_SetXP = p_Persistence_SetXP.RCast(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 33 FF 48 8B F2 3B 0D ?? ?? ?? ??*/ #endif } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VPersistence); #endif // PERSISTENCE_H