//=============================================================================// // // Purpose: Callback functions for ConVar's. // //=============================================================================// #include "core/stdafx.h" #include "windows/id3dx.h" #include "tier0/fasttimer.h" #include "tier1/cvar.h" #include "tier1/IConVar.h" #ifdef DEDICATED #include "engine/server/sv_rcon.h" #endif // DEDICATED #ifndef DEDICATED #include "engine/client/cl_rcon.h" #endif // !DEDICATED #include "engine/client/client.h" #include "engine/net.h" #include "engine/host_cmd.h" #include "engine/host_state.h" #ifndef CLIENT_DLL #include "engine/server/server.h" #endif // !CLIENT_DLL #ifndef DEDICATED #include "client/cdll_engine_int.h" #endif // !DEDICATED #include "rtech/rtech_game.h" #include "rtech/rtech_utils.h" #include "filesystem/basefilesystem.h" #include "filesystem/filesystem.h" #include "vpklib/packedstore.h" #include "squirrel/sqscript.h" #include "ebisusdk/EbisuSDK.h" #ifndef DEDICATED #include "gameui/IBrowser.h" #include "gameui/IConsole.h" #endif // !DEDICATED #ifndef CLIENT_DLL #include "networksystem/bansystem.h" #endif // !CLIENT_DLL #include "public/edict.h" #include "public/worldsize.h" #include "mathlib/crc32.h" #include "mathlib/mathlib.h" #include "vstdlib/completion.h" #include "vstdlib/callback.h" #ifndef DEDICATED #include "materialsystem/cmaterialglue.h" #include "public/idebugoverlay.h" #endif // !DEDICATED #ifndef CLIENT_DLL #include "game/server/detour_impl.h" #endif // !CLIENT_DLL #ifndef DEDICATED #include "game/client/viewrender.h" #endif // !DEDICATED /* ===================== MP_GameMode_Changed_f ===================== */ void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue) { SetupGamemode(mp_gamemode->GetString()); } /* ===================== MP_HostName_Changed_f ===================== */ void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue) { #ifndef DEDICATED g_pBrowser->SetHostName(pylon_matchmaking_hostname->GetString()); #endif // !DEDICATED } #ifndef DEDICATED /* ===================== ToggleConsole_f ===================== */ void ToggleConsole_f(const CCommand& args) { g_pConsole->m_bActivate ^= true; ResetInput(); // Disable input to game when console is drawn. } /* ===================== ToggleBrowser_f ===================== */ void ToggleBrowser_f(const CCommand& args) { g_pBrowser->m_bActivate ^= true; ResetInput(); // Disable input to game when browser is drawn. } #endif // !DEDICATED #ifndef CLIENT_DLL /* ===================== Host_Kick_f ===================== */ void Host_Kick_f(const CCommand& args) { if (args.ArgC() < 2) { return; } g_pBanSystem->KickPlayerByName(args.Arg(1)); } /* ===================== Host_KickID_f ===================== */ void Host_KickID_f(const CCommand& args) { if (args.ArgC() < 2) // Do we at least have 2 arguments? { return; } g_pBanSystem->KickPlayerById(args.Arg(1)); } /* ===================== Host_Ban_f ===================== */ void Host_Ban_f(const CCommand& args) { if (args.ArgC() < 2) { return; } g_pBanSystem->BanPlayerByName(args.Arg(1)); } /* ===================== Host_BanID_f ===================== */ void Host_BanID_f(const CCommand& args) { if (args.ArgC() < 2) return; g_pBanSystem->BanPlayerById(args.Arg(1)); } /* ===================== Host_Unban_f ===================== */ void Host_Unban_f(const CCommand& args) { if (args.ArgC() < 2) { return; } g_pBanSystem->UnbanPlayer(args.Arg(1)); } /* ===================== Host_ReloadBanList_f ===================== */ void Host_ReloadBanList_f(const CCommand& args) { g_pBanSystem->Load(); // Reload banned list. } /* ===================== Host_ReloadPlaylists_f ===================== */ void Host_ReloadPlaylists_f(const CCommand& args) { _DownloadPlaylists_f(); KeyValues::InitPlaylists(); // Re-Init playlist. } /* ===================== Host_Changelevel_f Goes to a new map, taking all clients along ===================== */ void Host_Changelevel_f(const CCommand& args) { if (args.ArgC() >= 2 && IsOriginInitialized() && g_pServer->IsActive()) { v_SetLaunchOptions(args); v_HostState_ChangeLevelMP(args[1], args[2]); } } /* ===================== Detour_HotSwap_f Hot swaps the NavMesh while the game is running ===================== */ void Detour_HotSwap_f(const CCommand& args) { if (!g_pServer->IsActive()) return; // Only execute if server is initialized and active. DevMsg(eDLL_T::SERVER, "Executing NavMesh hot swap for level '%s'\n", g_ServerGlobalVariables->m_pszMapName); CFastTimer timer; timer.Start(); Detour_HotSwap(); timer.End(); DevMsg(eDLL_T::SERVER, "Hot swap took '%lf' seconds\n", timer.GetDuration().GetSeconds()); } #endif // !CLIENT_DLL /* ===================== Pak_ListPaks_f ===================== */ void Pak_ListPaks_f(const CCommand& args) { DevMsg(eDLL_T::RTECH, "| id | name | status | asset count |\n"); DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n"); uint32_t nTotalLoaded = 0; for (int16_t i = 0; i < *s_pLoadedPakCount; ++i) { const RPakLoadedInfo_t& info = g_pLoadedPakInfo[i]; if (info.m_nStatus == RPakStatus_t::PAK_STATUS_FREED) continue; string rpakStatus = "RPAK_CREATED_A_NEW_STATUS_SOMEHOW"; auto it = g_PakStatusToString.find(info.m_nStatus); if (it != g_PakStatusToString.end()) rpakStatus = it->second; // todo: make status into a string from an array/vector DevMsg(eDLL_T::RTECH, "| %04i | %-50s | %-36s | %11i |\n", info.m_nHandle, info.m_pszFileName, rpakStatus.c_str(), info.m_nAssetCount); nTotalLoaded++; } DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n"); DevMsg(eDLL_T::RTECH, "| %18i loaded paks. |\n", nTotalLoaded); DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n"); } /* ===================== Pak_RequestUnload_f ===================== */ void Pak_RequestUnload_f(const CCommand& args) { if (args.ArgC() < 2) { return; } try { if (args.HasOnlyDigits(1)) { const RPakHandle_t pakHandle = std::stoi(args.Arg(1)); const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle); if (!pakInfo) { throw std::exception("Found no pak entry for specified handle."); } const string pakName = pakInfo->m_pszFileName; !pakName.empty() ? DevMsg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", pakName.c_str()) : DevMsg(eDLL_T::RTECH, "Requested pak unload for handle '%d'\n", pakHandle); g_pakLoadApi->UnloadPak(pakHandle); } else { const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1)); if (!pakInfo) { throw std::exception("Found no pak entry for specified name."); } DevMsg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", args.Arg(1)); g_pakLoadApi->UnloadPak(pakInfo->m_nHandle); } } catch (const std::exception& e) { Error(eDLL_T::RTECH, NO_ERROR, "%s - %s\n", __FUNCTION__, e.what()); return; } } /* ===================== Pak_RequestLoad_f ===================== */ void Pak_RequestLoad_f(const CCommand& args) { g_pakLoadApi->LoadAsync(args.Arg(1)); } /* ===================== Pak_Swap_f ===================== */ void Pak_Swap_f(const CCommand& args) { try { string pakName; RPakHandle_t pakHandle = 0; RPakLoadedInfo_t* pakInfo = nullptr; if (args.HasOnlyDigits(1)) { pakHandle = std::stoi(args.Arg(1)); pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle); if (!pakInfo) { throw std::exception("Found no pak entry for specified handle."); } pakName = pakInfo->m_pszFileName; } else { pakName = args.Arg(1); pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1)); if (!pakInfo) { throw std::exception("Found no pak entry for specified name."); } pakHandle = pakInfo->m_nHandle; } !pakName.empty() ? DevMsg(eDLL_T::RTECH, "Requested pak swap for file '%s'\n", pakName.c_str()) : DevMsg(eDLL_T::RTECH, "Requested pak swap for handle '%d'\n", pakHandle); g_pakLoadApi->UnloadPak(pakHandle); while (pakInfo->m_nStatus != RPakStatus_t::PAK_STATUS_FREED) // Wait till this slot gets free'd. std::this_thread::sleep_for(std::chrono::seconds(1)); g_pakLoadApi->LoadAsync(pakName.c_str()); } catch (const std::exception& e) { Error(eDLL_T::RTECH, NO_ERROR, "%s - %s\n", __FUNCTION__, e.what()); return; } } /* ===================== RTech_StringToGUID_f ===================== */ void RTech_StringToGUID_f(const CCommand& args) { if (args.ArgC() < 2) { return; } unsigned long long guid = g_pRTech->StringToGuid(args.Arg(1)); DevMsg(eDLL_T::RTECH, "______________________________________________________________\n"); DevMsg(eDLL_T::RTECH, "] RTECH_HASH ]------------------------------------------------\n"); DevMsg(eDLL_T::RTECH, "] GUID: '0x%llX'\n", guid); } /* ===================== RTech_Decompress_f Decompresses input RPak file and dumps results to 'paks\Win32\*.rpak' ===================== */ void RTech_Decompress_f(const CCommand& args) { if (args.ArgC() < 2) { return; } static const string svModDir = "paks\\Win32\\"; static const string svBaseDir = "paks\\Win64\\"; const string svPakNameOut = svModDir + args.Arg(1); const string svPakNameIn = svBaseDir + args.Arg(1); DevMsg(eDLL_T::RTECH, "______________________________________________________________\n"); DevMsg(eDLL_T::RTECH, "-+ RTech decompress ------------------------------------------\n"); if (!FileSystem()->FileExists(svPakNameIn.c_str(), "GAME")) { Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' does not exist!\n", __FUNCTION__, svPakNameIn.c_str()); return; } DevMsg(eDLL_T::RTECH, " |-+ Processing: '%s'\n", svPakNameIn.c_str()); FileHandle_t hPakFile = FileSystem()->Open(svPakNameIn.c_str(), "rb", "GAME"); if (!hPakFile) { Error(eDLL_T::RTECH, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, svPakNameIn.c_str()); return; } uint32_t nPakLen = FileSystem()->Size(hPakFile); uint8_t* pPakBuf = MemAllocSingleton()->Alloc(nPakLen); FileSystem()->Read(pPakBuf, nPakLen, hPakFile); FileSystem()->Close(hPakFile); RPakHeader_t* pHeader = reinterpret_cast(pPakBuf); uint32_t nLen = FileSystem()->Size(hPakFile); uint16_t flags = (pHeader->m_nFlags[0] << 8) | pHeader->m_nFlags[1]; SYSTEMTIME systemTime; FileTimeToSystemTime(&pHeader->m_nFileTime, &systemTime); DevMsg(eDLL_T::RTECH, " | |-+ Header ------------------------------------------------\n"); DevMsg(eDLL_T::RTECH, " | |-- Magic : '0x%08X'\n", pHeader->m_nMagic); DevMsg(eDLL_T::RTECH, " | |-- Version : '%hu'\n", pHeader->m_nVersion); DevMsg(eDLL_T::RTECH, " | |-- Flags : '0x%04hX'\n", flags); DevMsg(eDLL_T::RTECH, " | |-- Time : '%hu-%hu-%hu/%hu %hu:%hu:%hu.%hu'\n",systemTime.wYear,systemTime.wMonth,systemTime.wDay, systemTime.wDayOfWeek, systemTime.wHour, systemTime.wMinute, systemTime.wSecond, systemTime.wMilliseconds); DevMsg(eDLL_T::RTECH, " | |-- Hash : '0x%08llX'\n", pHeader->m_nHash); DevMsg(eDLL_T::RTECH, " | |-- Entries : '%u'\n", pHeader->m_nAssetEntryCount); DevMsg(eDLL_T::RTECH, " | |-+ Compression -----------------------------------------\n"); DevMsg(eDLL_T::RTECH, " | |-- Size comp: '%llu'\n", pHeader->m_nSizeDisk); DevMsg(eDLL_T::RTECH, " | |-- Size decp: '%llu'\n", pHeader->m_nSizeMemory); if (pHeader->m_nMagic != RPAKHEADER) { Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' has invalid magic!\n", __FUNCTION__, svPakNameIn.c_str()); MemAllocSingleton()->Free(pPakBuf); return; } if ((pHeader->m_nFlags[1] & 1) != 1) { Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' already decompressed!\n", __FUNCTION__, svPakNameIn.c_str()); MemAllocSingleton()->Free(pPakBuf); return; } if (pHeader->m_nSizeDisk != nPakLen) { Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' decompressed size '%llu' doesn't match expected size '%llu'!\n", __FUNCTION__, svPakNameIn.c_str(), nPakLen, pHeader->m_nSizeMemory); MemAllocSingleton()->Free(pPakBuf); return; } RPakDecompState_t decompState; uint64_t nDecompSize = g_pRTech->DecompressPakFileInit(&decompState, pPakBuf, nPakLen, NULL, sizeof(RPakHeader_t)); if (nDecompSize == pHeader->m_nSizeDisk) { Error(eDLL_T::RTECH, NO_ERROR, "%s - calculated size: '%llu' expected: '%llu'!\n", __FUNCTION__, nDecompSize, pHeader->m_nSizeMemory); MemAllocSingleton()->Free(pPakBuf); return; } else { DevMsg(eDLL_T::RTECH, " | |-- Size calc: '%llu'\n", nDecompSize); } DevMsg(eDLL_T::RTECH, " | |-- Ratio : '%.02f'\n", (pHeader->m_nSizeDisk * 100.f) / pHeader->m_nSizeMemory); uint8_t* pDecompBuf = MemAllocSingleton()->Alloc(pHeader->m_nSizeMemory); decompState.m_nOutMask = UINT64_MAX; decompState.m_nOut = uint64_t(pDecompBuf); uint8_t nDecompResult = g_pRTech->DecompressPakFile(&decompState, nPakLen, pHeader->m_nSizeMemory); if (nDecompResult != 1) { Error(eDLL_T::RTECH, NO_ERROR, "%s - decompression failed for '%s' return value: '%hu'!\n", __FUNCTION__, svPakNameIn.c_str(), nDecompResult); MemAllocSingleton()->Free(pPakBuf); MemAllocSingleton()->Free(pDecompBuf); return; } pHeader->m_nFlags[1] = 0x0; // Set compressed flag to false for the decompressed pak file. pHeader->m_nSizeDisk = pHeader->m_nSizeMemory; // Equal compressed size with decompressed. FileSystem()->CreateDirHierarchy(svModDir.c_str(), "GAME"); FileHandle_t hDecompFile = FileSystem()->Open(svPakNameOut.c_str(), "wb", "GAME"); if (!hDecompFile) { Error(eDLL_T::RTECH, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, svPakNameOut.c_str()); MemAllocSingleton()->Free(pPakBuf); MemAllocSingleton()->Free(pDecompBuf); return; } if (pHeader->m_nPatchIndex > 0) // Check if its an patch rpak. { // Loop through all the structs and patch their compress size. for (uint32_t i = 1, nPatchOffset = (sizeof(RPakHeader_t) + sizeof(uint64_t)); i <= pHeader->m_nPatchIndex; i++, nPatchOffset += sizeof(RPakPatchCompressedHeader_t)) { RPakPatchCompressedHeader_t* pPatchHeader = reinterpret_cast(pDecompBuf + nPatchOffset); DevMsg(eDLL_T::RTECH, " | |-+ Patch #%02u -----------------------------------------\n", i); DevMsg(eDLL_T::RTECH, " | %s |-- Size comp: '%llu'\n", i < pHeader->m_nPatchIndex ? "|" : " ", pPatchHeader->m_nSizeDisk); DevMsg(eDLL_T::RTECH, " | %s |-- Size decp: '%llu'\n", i < pHeader->m_nPatchIndex ? "|" : " ", pPatchHeader->m_nSizeMemory); pPatchHeader->m_nSizeDisk = pPatchHeader->m_nSizeMemory; // Fix size for decompress. } } memcpy_s(pDecompBuf, sizeof(RPakHeader_t), pPakBuf, sizeof(RPakHeader_t));// Overwrite first 0x80 bytes which are NULL with the header data. FileSystem()->Write(pDecompBuf, decompState.m_nDecompSize, hDecompFile); DevMsg(eDLL_T::RTECH, " |-- Checksum : '0x%08X'\n", crc32::update(NULL, pDecompBuf, decompState.m_nDecompSize)); DevMsg(eDLL_T::RTECH, "-+ Decompressed pak file to: '%s'\n", svPakNameOut.c_str()); DevMsg(eDLL_T::RTECH, "--------------------------------------------------------------\n"); MemAllocSingleton()->Free(pPakBuf); MemAllocSingleton()->Free(pDecompBuf); FileSystem()->Close(hDecompFile); } /* ===================== VPK_Pack_f Packs VPK files into 'PLATFORM' VPK directory. ===================== */ void VPK_Pack_f(const CCommand& args) { if (args.ArgC() < 4) { return; } VPKPair_t pair(args.Arg(1), args.Arg(2), args.Arg(3), NULL); CFastTimer timer; DevMsg(eDLL_T::FS, "*** Starting VPK build command for: '%s'\n", pair.m_svDirectoryName.c_str()); timer.Start(); g_pPackedStore->InitLzCompParams(); g_pPackedStore->PackWorkspace(pair, fs_packedstore_workspace->GetString(), "vpk/", (args.ArgC() > 4)); timer.End(); DevMsg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds()); DevMsg(eDLL_T::FS, "\n"); } /* ===================== VPK_Unpack_f Unpacks VPK files into workspace directory. ===================== */ void VPK_Unpack_f(const CCommand& args) { if (args.ArgC() < 2) { return; } const char* pArg = args.Arg(1); VPKDir_t vpk(pArg, (args.ArgC() > 2)); CFastTimer timer; DevMsg(eDLL_T::FS, "*** Starting VPK extraction command for: '%s'\n", pArg); timer.Start(); g_pPackedStore->InitLzDecompParams(); g_pPackedStore->UnpackWorkspace(vpk, fs_packedstore_workspace->GetString()); timer.End(); DevMsg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds()); DevMsg(eDLL_T::FS, "\n"); } /* ===================== VPK_Mount_f Mounts input VPK file for internal FileSystem usage ===================== */ void VPK_Mount_f(const CCommand& args) { if (args.ArgC() < 2) { return; } const char* pArg = args.Arg(1); FileSystem()->MountVPKFile(pArg); } /* ===================== VPK_Unmount_f Unmounts input VPK file and clears its cache ===================== */ void VPK_Unmount_f(const CCommand& args) { if (args.ArgC() < 2) { return; } const char* pArg = args.Arg(1); FileSystem()->UnmountVPKFile(pArg); } /* ===================== NET_SetKey_f Sets the input netchannel encryption key ===================== */ void NET_SetKey_f(const CCommand& args) { if (args.ArgC() < 2) { return; } NET_SetKey(args.Arg(1)); } /* ===================== NET_GenerateKey_f Sets a random netchannel encryption key ===================== */ void NET_GenerateKey_f(const CCommand& args) { NET_GenerateKey(); } /* ===================== NET_UseRandomKeyChanged_f Use random AES encryption key for game packets ===================== */ void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetName())) { if (strcmp(pOldString, pConVarRef->GetString()) == NULL) return; // Same value. if (pConVarRef->GetBool()) NET_GenerateKey(); else NET_SetKey(DEFAULT_NET_ENCRYPTION_KEY); } } /* ===================== CON_Help_f Shows the colors and description of each context. ===================== */ void CON_Help_f(const CCommand& args) { DevMsg(eDLL_T::COMMON, "Contexts:\n"); SQVM_PrintFunc(reinterpret_cast(SQCONTEXT::SERVER), (SQChar*)(" = Server DLL (Script)\n")); SQVM_PrintFunc(reinterpret_cast(SQCONTEXT::CLIENT), (SQChar*)(" = Client DLL (Script)\n")); SQVM_PrintFunc(reinterpret_cast(SQCONTEXT::UI), (SQChar*)(" = UI DLL (Script)\n")); DevMsg(eDLL_T::SERVER, " = Server DLL (Code)\n"); DevMsg(eDLL_T::CLIENT, " = Client DLL (Code)\n"); DevMsg(eDLL_T::UI, " = UI DLL (Code)\n"); DevMsg(eDLL_T::ENGINE, " = Engine DLL (Code)\n"); DevMsg(eDLL_T::FS, " = FileSystem (Code)\n"); DevMsg(eDLL_T::RTECH, " = PakLoad API (Code)\n"); DevMsg(eDLL_T::MS, " = MaterialSystem (Code)\n"); DevMsg(eDLL_T::NETCON, " = Net Console (Code)\n"); } #ifndef DEDICATED /* ===================== CON_LogHistory_f Shows the game console submission history. ===================== */ void CON_LogHistory_f(const CCommand& args) { const vector vHistory = g_pConsole->GetHistory(); for (size_t i = 0, nh = vHistory.size(); i < nh; i++) { DevMsg(eDLL_T::COMMON, "%3d: %s\n", i, vHistory[i].c_str()); } } /* ===================== CON_RemoveLine_f Removes a range of lines from the console. ===================== */ void CON_RemoveLine_f(const CCommand& args) { if (args.ArgC() < 3) { DevMsg(eDLL_T::CLIENT, "Usage 'con_removeline': start(int) end(int)\n"); return; } int start = atoi(args[1]); int end = atoi(args[2]); g_pConsole->RemoveLog(start, end); } /* ===================== CON_ClearLines_f Clears all lines from the developer console. ===================== */ void CON_ClearLines_f(const CCommand& args) { g_pConsole->ClearLog(); } /* ===================== CON_ClearHistory_f Clears all submissions from the developer console history. ===================== */ void CON_ClearHistory_f(const CCommand& args) { g_pConsole->ClearHistory(); } /* ===================== RCON_CmdQuery_f Issues an RCON command to the RCON server. ===================== */ void RCON_CmdQuery_f(const CCommand& args) { if (args.ArgC() < 2) { if (RCONClient()->IsInitialized() && !RCONClient()->IsConnected() && strlen(rcon_address->GetString()) > 0) { RCONClient()->Connect(); } } else { if (!RCONClient()->IsInitialized()) { Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "uninitialized"); return; } else if (RCONClient()->IsConnected()) { if (strcmp(args.Arg(1), "PASS") == 0) // Auth with RCON server using rcon_password ConVar value. { string svCmdQuery; if (args.ArgC() > 2) { svCmdQuery = RCONClient()->Serialize(args.Arg(2), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH); } else // Use 'rcon_password' ConVar as password. { svCmdQuery = RCONClient()->Serialize(rcon_password->GetString(), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH); } RCONClient()->Send(svCmdQuery); return; } else if (strcmp(args.Arg(1), "disconnect") == 0) // Disconnect from RCON server. { RCONClient()->Disconnect(); return; } string svCmdQuery = RCONClient()->Serialize(args.ArgS(), "", cl_rcon::request_t::SERVERDATA_REQUEST_EXECCOMMAND); RCONClient()->Send(svCmdQuery); return; } else { Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "unconnected"); return; } } } /* ===================== RCON_Disconnect_f Disconnect from RCON server ===================== */ void RCON_Disconnect_f(const CCommand& args) { if (RCONClient()->IsConnected()) { RCONClient()->Disconnect(); DevMsg(eDLL_T::CLIENT, "User closed RCON connection\n"); } } #endif // !DEDICATED /* ===================== RCON_PasswordChanged_f Change password on RCON server and RCON client ===================== */ void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetName())) { if (strcmp(pOldString, pConVarRef->GetString()) == NULL) return; // Same password. #ifndef DEDICATED if (RCONClient()->IsInitialized()) RCONClient()->SetPassword(pConVarRef->GetString()); else RCONClient()->Init(); // Initialize first. #elif DEDICATED if (RCONServer()->IsInitialized()) RCONServer()->SetPassword(pConVarRef->GetString()); else RCONServer()->Init(); // Initialize first. #endif // DEDICATED } } /* ===================== SQVM_ServerScript_f Executes input on the VM in SERVER context. ===================== */ void SQVM_ServerScript_f(const CCommand& args) { if (args.ArgC() >= 2) { Script_Execute(args.ArgS(), SQCONTEXT::SERVER); } } #ifndef DEDICATED /* ===================== SQVM_ClientScript_f Executes input on the VM in CLIENT context. ===================== */ void SQVM_ClientScript_f(const CCommand& args) { if (args.ArgC() >= 2) { Script_Execute(args.ArgS(), SQCONTEXT::CLIENT); } } /* ===================== SQVM_UIScript_f Executes input on the VM in UI context. ===================== */ void SQVM_UIScript_f(const CCommand& args) { if (args.ArgC() >= 2) { Script_Execute(args.ArgS(), SQCONTEXT::UI); } } /* ===================== Mat_CrossHair_f Print the material under the crosshair. ===================== */ void Mat_CrossHair_f(const CCommand& args) { CMaterialGlue* material = GetMaterialAtCrossHair(); if (material) { DevMsg(eDLL_T::MS, "______________________________________________________________\n"); DevMsg(eDLL_T::MS, "-+ Material --------------------------------------------------\n"); DevMsg(eDLL_T::MS, " |-- ADDR: '%llX'\n", material); DevMsg(eDLL_T::MS, " |-- GUID: '%llX'\n", material->m_GUID); DevMsg(eDLL_T::MS, " |-- Streaming texture count: '%d'\n", material->m_nStreamableTextureCount); DevMsg(eDLL_T::MS, " |-- Material width: '%d'\n", material->m_iWidth); DevMsg(eDLL_T::MS, " |-- Material height: '%d'\n", material->m_iHeight); DevMsg(eDLL_T::MS, " |-- Flags: '%llX'\n", material->m_iFlags); std::function fnPrintChild = [](CMaterialGlue* material, const char* print) { DevMsg(eDLL_T::MS, " |-+\n"); DevMsg(eDLL_T::MS, " | |-+ Child material ----------------------------------------\n"); DevMsg(eDLL_T::MS, print, material); DevMsg(eDLL_T::MS, " | |-- GUID: '%llX'\n", material->m_GUID); DevMsg(eDLL_T::MS, " | |-- Material name: '%s'\n", material->m_pszName); }; DevMsg(eDLL_T::MS, " |-- Material name: '%s'\n", material->m_pszName); DevMsg(eDLL_T::MS, " |-- Material surface name 1: '%s'\n", material->m_pszSurfaceProp); DevMsg(eDLL_T::MS, " |-- Material surface name 2: '%s'\n", material->m_pszSurfaceProp2); DevMsg(eDLL_T::MS, " |-- DX buffer: '%llX'\n", material->m_pDXBuffer); DevMsg(eDLL_T::MS, " |-- DX buffer VFTable: '%llX'\n", material->m_pID3D11BufferVTable); material->m_pDepthShadow ? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadow: '%llX'\n") : DevMsg(eDLL_T::MS, " | |-+ DepthShadow: 'NULL'\n"); material->m_pDepthPrepass ? fnPrintChild(material->m_pDepthPrepass, " | |-+ DepthPrepass: '%llX'\n") : DevMsg(eDLL_T::MS, " | |-+ DepthPrepass: 'NULL'\n"); material->m_pDepthVSM ? fnPrintChild(material->m_pDepthVSM, " | |-+ DepthVSM: '%llX'\n") : DevMsg(eDLL_T::MS, " | |-+ DepthVSM: 'NULL'\n"); material->m_pDepthShadow ? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadowTight: '%llX'\n") : DevMsg(eDLL_T::MS, " | |-+ DepthShadowTight: 'NULL'\n"); material->m_pColPass ? fnPrintChild(material->m_pColPass, " | |-+ ColPass: '%llX'\n") : DevMsg(eDLL_T::MS, " | |-+ ColPass: 'NULL'\n"); DevMsg(eDLL_T::MS, "-+ Texture GUID map ------------------------------------------\n"); DevMsg(eDLL_T::MS, " |-- Texture handles: '%llX'\n", material->m_pTextureHandles); DevMsg(eDLL_T::MS, " |-- Streaming texture handles: '%llX'\n", material->m_pStreamableTextureHandles); DevMsg(eDLL_T::MS, "--------------------------------------------------------------\n"); } else { DevMsg(eDLL_T::MS, "%s - No material found >:(\n", __FUNCTION__); } } /* ===================== Line_f Draws a line at start end. ===================== */ void Line_f(const CCommand& args) { if (args.ArgC() != 7) { DevMsg(eDLL_T::CLIENT, "Usage 'line': start(vector) end(vector)\n"); return; } Vector3D start, end; for (int i = 0; i < 3; ++i) { start[i] = atof(args[i + 1]); end[i] = atof(args[i + 4]); } g_pDebugOverlay->AddLineOverlay(start, end, 255, 255, 0, r_debug_overlay_zbuffer->GetBool(), 100); } /* ===================== Sphere_f Draws a sphere at origin(x1 y1 z1) radius(float) theta(int) phi(int). ===================== */ void Sphere_f(const CCommand& args) { if (args.ArgC() != 7) { DevMsg(eDLL_T::CLIENT, "Usage 'sphere': origin(vector) radius(float) theta(int) phi(int)\n"); return; } Vector3D start; for (int i = 0; i < 3; ++i) { start[i] = atof(args[i + 1]); } float radius = atof(args[4]); int theta = atoi(args[5]); int phi = atoi(args[6]); g_pDebugOverlay->AddSphereOverlay(start, radius, theta, phi, 20, 210, 255, 0, 100); } /* ===================== Capsule_f Draws a capsule at start end radius . ===================== */ void Capsule_f(const CCommand& args) { if (args.ArgC() != 10) { DevMsg(eDLL_T::CLIENT, "Usage 'capsule': start(vector) end(vector) radius(vector)\n"); return; } Vector3D start, end, radius; for (int i = 0; i < 3; ++i) { start[i] = atof(args[i + 1]); end[i] = atof(args[i + 4]); radius[i] = atof(args[i + 7]); } g_pDebugOverlay->AddCapsuleOverlay(start, end, radius, { 0,0,0 }, { 0,0,0 }, 141, 233, 135, 0, 100); } #endif // !DEDICATED #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) /* ===================== BHit_f Bullet trajectory tracing from shooter to target entity. ===================== */ void BHit_f(const CCommand& args) { #ifndef DEDICATED // Stubbed to suppress server warnings as this is a GAMEDLL command! if (args.ArgC() != 9) return; if (!bhit_enable->GetBool() && !sv_visualizetraces->GetBool()) return; Vector3D vecAbsStart; Vector3D vecAbsEnd; for (int i = 0; i < 3; ++i) vecAbsStart[i] = atof(args[i + 4]); QAngle vecBulletAngles; for (int i = 0; i < 2; ++i) vecBulletAngles[i] = atof(args[i + 7]); vecBulletAngles.z = 180.f; // Flipped axis. AngleVectors(vecBulletAngles, &vecAbsEnd); static char szBuf[2048]; // Render physics trace. snprintf(szBuf, sizeof(szBuf), "drawline %g %g %g %g %g %g", vecAbsStart.x, vecAbsStart.y, vecAbsStart.z, vecAbsStart.x + vecAbsEnd.x * MAX_COORD_RANGE, vecAbsStart.y + vecAbsEnd.y * MAX_COORD_RANGE, vecAbsStart.z + vecAbsEnd.z * MAX_COORD_RANGE); Cbuf_AddText(Cbuf_GetCurrentPlayer(), szBuf, cmd_source_t::kCommandSrcCode); if (bhit_abs_origin->GetBool()) { const int iEnt = atoi(args[2]); if (const IClientEntity* pEntity = g_pClientEntityList->GetClientEntity(iEnt)) { g_pDebugOverlay->AddSphereOverlay( // Render a debug sphere at the client's predicted entity origin. pEntity->GetAbsOrigin(), 10.f, 8, 6, 20, 60, 255, 0, sv_visualizetraces_duration->GetFloat()); } } #endif // !DEDICATED } #endif // !GAMEDLL_S0 && !GAMEDLL_S1 /* ===================== CVHelp_f Show help text for a particular convar/concommand ===================== */ void CVHelp_f(const CCommand& args) { cv->CvarHelp(args); } /* ===================== CVList_f List all ConCommandBases ===================== */ void CVList_f(const CCommand& args) { cv->CvarList(args); } /* ===================== CVDiff_f List all ConVar's who's values deviate from default value ===================== */ void CVDiff_f(const CCommand& args) { cv->CvarDifferences(args); } /* ===================== CVFlag_f List all ConVar's with specified flags ===================== */ void CVFlag_f(const CCommand& args) { cv->CvarFindFlags_f(args); }