//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #include "core/stdafx.h" #include "entitylist.h" IHandleEntity* LookupEntityByIndex(int iEntity) { Assert(iEntity >= 0 && iEntity < NUM_ENT_ENTRIES); // Programmer error! IHandleEntity* pHandle = reinterpret_cast(*&g_pEntityList[6 * iEntity]); return pHandle; // !TODO: implement CBaseEntityList properly. } CEntInfo** g_pEntityList = nullptr;