#ifndef RTECH_PAKPARSE_H #define RTECH_PAKPARSE_H #include "tier0/tslist.h" #include "tier0/jobthread.h" #include "launcher/launcher.h" #include "rtech/ipakfile.h" #include "rtech/async/asyncio.h" // This function returns the pak handle of the patch master RPak inline PakHandle_t(*v_Pak_Initialize)(int mode); inline PakHandle_t(*v_Pak_LoadAsync)(const char* fileName, CAlignedMemAlloc* allocator, int nIdx, bool bUnk); inline EPakStatus(*v_Pak_WaitAsync)(PakHandle_t handle, void* finishCallback); inline void(*v_Pak_UnloadAsync)(PakHandle_t handle); inline void(*v_Pak_RegisterAsset)(int, int, const char*, void*, void*, void*, void*, int, int, uint32_t, int, int); inline bool(*v_Pak_StartLoadingPak)(PakLoadedInfo_t* loadedInfo); inline bool(*v_Pak_ProcessPakFile)(PakFile_t* const pak); inline bool(*v_Pak_ProcessAssets)(PakLoadedInfo_t* pakInfo); inline void(*v_Pak_ResolveAssetRelations)(PakFile_t* const pak, const PakAsset_t* const asset); // TODO: name these! inline void (*sub_14043E030)(PakFile_t* pak); inline __int64 (*sub_14043D3C0)(PakFile_t* a1, PakAsset_t* a2); inline void (*sub_14043D150)(PakFile_t* pak_arg, PakAsset_t* asset_arg, unsigned int asset_idx_arg, unsigned int a4); inline void (*sub_14045B310)(unsigned int a1, __int64 a2); inline void (*sub_14043D870)(PakLoadedInfo_t* a1, int a2); inline short* word_167ED7BDE = nullptr; // potentially PakAssetShort_t inline int* dword_167A40B3C = nullptr; inline UnknownPakStruct_t** qword_167ED7BC8 = nullptr; // ptr to buffer with size 0x11D410 typedef struct PakLoadFuncs_s { void* Initialize; // Returns the pak handle of the patch master RPak once initialized. void* RegisterAsset; char unknown0[8]; PakHandle_t(*LoadAsync)(const char* pakFileName, CAlignedMemAlloc* allocator, int nIdx, bool bUnk); void* LoadAsyncAndWait; void (*UnloadAsync)(PakHandle_t handle); void* UnloadAsyncAndWait; char unknown2[16]; void* Func7; void* Func8; EPakStatus(*WaitAsync)(PakHandle_t handle, void* finishCallback); void* Func10; void* Func11; void* FindByGUID; void* FindByName; char unknown3[8]; void* Func14; void* Func15; void* Func16; void* Func17; void* Func18; void* IncrementStreamingAssetCount; void* DecrementStreamingAssetCount; void* IsFullStreamingInstall; char unknown4[48]; int (*OpenAsyncFile)(const char* const fileName, int logLevel, size_t* const outFileSize); void (*CloseAsyncFile)(short fileHandle); void* Func24; void* Func25; void* ReadAsyncFile; void* ReadAsyncFileWithUserData; uint8_t (*CheckAsyncRequest)(unsigned char idx, size_t* const bytesProcessed, const char** const statusMsg); uint8_t (*WaitAndCheckAsyncRequest)(unsigned char idx, size_t* const bytesProcessed, const char** const statusMsg); void* WaitForAsyncFileRead; void* Func31; void* Func32; void* Func33; } PakLoadFuncs_t; extern PakLoadFuncs_t* g_pakLoadApi; /////////////////////////////////////////////////////////////////////////////// class V_PakParse : public IDetour { virtual void GetAdr(void) const { LogFunAdr("Pak_Initialize", v_Pak_Initialize); LogFunAdr("Pak_LoadAsync", v_Pak_LoadAsync); LogFunAdr("Pak_WaitAsync", v_Pak_WaitAsync); LogFunAdr("Pak_UnloadAsync", v_Pak_UnloadAsync); LogFunAdr("Pak_RegisterAsset", v_Pak_RegisterAsset); LogFunAdr("Pak_StartLoadingPak", v_Pak_StartLoadingPak); LogFunAdr("Pak_ProcessPakFile", v_Pak_ProcessPakFile); LogFunAdr("Pak_ProcessAssets", v_Pak_ProcessAssets); LogFunAdr("Pak_ResolveAssetRelations", v_Pak_ResolveAssetRelations); LogVarAdr("word_167ED7BDE", word_167ED7BDE); LogVarAdr("g_pakLoadApi", g_pakLoadApi); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B D9 E8 ?? ?? ?? ??").GetPtr(v_Pak_Initialize); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 89 03 8B 0B").FollowNearCallSelf().GetPtr(v_Pak_LoadAsync); g_GameDll.FindPatternSIMD("40 53 55 48 83 EC 38 48 89 74 24 ??").GetPtr(v_Pak_WaitAsync); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 85 FF 74 0C").FollowNearCallSelf().GetPtr(v_Pak_UnloadAsync); g_GameDll.FindPatternSIMD("48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 8B 44 24 ?? 4C 8D 35 ?? ?? ?? ??").GetPtr(v_Pak_RegisterAsset); g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 56 41 55").GetPtr(v_Pak_StartLoadingPak); g_GameDll.FindPatternSIMD("40 53 55 56 41 54 41 56 48 81 EC ?? ?? ?? ??").GetPtr(v_Pak_ProcessPakFile); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 84 C0 0F 84 ?? ?? ?? ?? 48 8B CF E8 ?? ?? ?? ?? 44 0F B7 05 ?? ?? ?? ??").FollowNearCallSelf().GetPtr(v_Pak_ProcessAssets); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8B 86 ?? ?? ?? ?? 42 8B 0C B0").FollowNearCallSelf().GetPtr(v_Pak_ResolveAssetRelations); g_GameDll.FindPatternSIMD("40 53 56 48 83 EC 58 44 8B 09").GetPtr(sub_14043E030); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 20 44 8B 0D ?? ?? ?? ?? 4C 8B E9").GetPtr(sub_14043D3C0); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 41 8B E9").GetPtr(sub_14043D150); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 83 7A 14 01").GetPtr(sub_14045B310); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? EB 14 48 8D 0D ?? ?? ?? ??").FollowNearCallSelf().GetPtr(sub_14043D870); } virtual void GetVar(void) const { g_pakLoadApi = CMemory(v_LauncherMain).Offset(0x820).FindPatternSelf("48 89").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); CMemory(sub_14043E030).FindPatternSelf("66 44 39").ResolveRelativeAddressSelf(0x4, 0x8).GetPtr(word_167ED7BDE); int* va_dword_167A40B3C = CMemory(v_Pak_ProcessAssets).Offset(0x200).FindPatternSelf("44 39 BC").Offset(4).RCast(); dword_167A40B3C = reinterpret_cast(g_GameDll.GetModuleBase() + *va_dword_167A40B3C); CMemory(v_Pak_ProcessAssets).Offset(0x200).FindPatternSelf("48 8B 15").ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(qword_167ED7BC8); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // RTECH_PAKPARSE_H