#include "core/stdafx.h" #include "core/logdef.h" #include "tier1/cvar.h" #include "filesystem/basefilesystem.h" #include "filesystem/filesystem.h" #ifndef DEDICATED #include "gameui/IConsole.h" #endif // !DEDICATED //--------------------------------------------------------------------------------- // Purpose: prints the output of the filesystem based on the warning level // Input : *this - // level - // *pFmt - //--------------------------------------------------------------------------------- void CBaseFileSystem::Warning(CBaseFileSystem* pFileSystem, FileWarningLevel_t level, const char* pFmt, ...) { if (fs_warning_level_sdk->GetInt() < static_cast(level)) { return; } static char szBuf[1024] = {}; static std::shared_ptr iconsole = spdlog::get("game_console"); static std::shared_ptr wconsole = spdlog::get("win_console"); static std::shared_ptr fslogger = spdlog::get("fs_warn"); {///////////////////////////// va_list args{}; va_start(args, pFmt); vsnprintf(szBuf, sizeof(szBuf), pFmt, args); szBuf[sizeof(szBuf) - 1] = '\0'; va_end(args); }///////////////////////////// fslogger->debug(szBuf); if (fs_show_warning_output->GetBool()) { wconsole->debug(szBuf); #ifndef DEDICATED iconsole->debug(szBuf); g_pConsole->AddLog(ConLog_t(g_spd_sys_w_oss.str(), ImVec4(1.00f, 1.00f, 0.00f, 1.00f))); g_spd_sys_w_oss.str(""); g_spd_sys_w_oss.clear(); #endif // !DEDICATED } } //--------------------------------------------------------------------------------- // Purpose: attempts to load files from disk if exist before loading from VPK // Input : *pVpk - // *pResults - // *pszFilePath - // Output : Handle to file on success, NULL on failure //--------------------------------------------------------------------------------- FileHandle_t CBaseFileSystem::VReadFromVPK(CBaseFileSystem* pFileSystem, FileHandle_t pResults, char* pszFilePath) { std::string svFilePath = ConvertToWinPath(pszFilePath); if (svFilePath.find("\\\*\\") != string::npos) { // Erase '//*/'. svFilePath.erase(0, 4); } // TODO: obtain 'mod' SearchPath's instead. svFilePath.insert(0, "platform\\"); if (::FileExists(svFilePath) /*|| ::FileExists(pszFilePath)*/) { *reinterpret_cast(pResults) = -1; return pResults; } return CBaseFileSystem_VLoadFromVPK(pFileSystem, pResults, pszFilePath); } //--------------------------------------------------------------------------------- // Purpose: attempts to load files from disk if exist before loading from cache // Input : *pFileSystem - // *pszFilePath - // *pResults - // Output : true if file exists, false otherwise //--------------------------------------------------------------------------------- bool CBaseFileSystem::VReadFromCache(CBaseFileSystem* pFileSystem, char* pszFilePath, void* pResults) { std::string svFilePath = ConvertToWinPath(pszFilePath); if (svFilePath.find("\\\*\\") != string::npos) { // Erase '//*/'. svFilePath.erase(0, 4); } // TODO: obtain 'mod' SearchPath's instead. svFilePath.insert(0, "platform\\"); if (::FileExists(svFilePath) /*|| ::FileExists(pszFilePath)*/) { return false; } return CBaseFileSystem_VLoadFromCache(pFileSystem, pszFilePath, pResults); } void CBaseFileSystem_Attach() { DetourAttach((LPVOID*)&CBaseFileSystem_Warning, &CBaseFileSystem::Warning); DetourAttach((LPVOID*)&CBaseFileSystem_VLoadFromVPK, &CBaseFileSystem::VReadFromVPK); DetourAttach((LPVOID*)&CBaseFileSystem_VLoadFromCache, &CBaseFileSystem::VReadFromCache); } void CBaseFileSystem_Detach() { DetourDetach((LPVOID*)&CBaseFileSystem_Warning, &CBaseFileSystem::Warning); DetourDetach((LPVOID*)&CBaseFileSystem_VLoadFromVPK, &CBaseFileSystem::VReadFromVPK); DetourDetach((LPVOID*)&CBaseFileSystem_VLoadFromCache, &CBaseFileSystem::VReadFromCache); } CBaseFileSystem* g_pFileSystem = nullptr;