#pragma once #include "core/stdafx.h" #include "inputsystem/ButtonCode.h" class CInputSystem { public: void EnableInput(bool bEnabled); // @0x14039F100 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM void EnableMessagePump(bool bEnabled); // @0x14039F110 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM bool IsButtonDown(ButtonCode_t Button); // @0x1403A0140 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM bool ButtonCodeToString(ButtonCode_t Button); ButtonCode_t StringToButtonCode(const char* pString); private: char pad_0000[16]; //0x0000 public: bool m_bEnabled; //0x0010 IsInputEnabled variable. bool m_bPumpEnabled; //0x0011 EnabledMessagePump variable. }; /////////////////////////////////////////////////////////////////////////////// extern CInputSystem* g_pInputSystem; /////////////////////////////////////////////////////////////////////////////// class VInputSystem : public IDetour { virtual void GetAdr(void) const { LogVarAdr("g_pInputSystem", reinterpret_cast(g_pInputSystem)); } virtual void GetFun(void) const { } virtual void GetVar(void) const { g_pInputSystem = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 85 C9 74 11") .FindPatternSelf("48 89 05", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; ///////////////////////////////////////////////////////////////////////////////