//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PREDICTIONCOPY_H #define PREDICTIONCOPY_H #ifdef _WIN32 #pragma once #endif #include "ehandle.h" #include "public/baseentity.h" #if defined( CLIENT_DLL ) class C_BaseEntity; typedef CHandle EHANDLE; #else class CBaseEntity; typedef CHandle EHANDLE; #endif #endif // PREDICTIONCOPY_H