//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef UTIL_SHARED_H #define UTIL_SHARED_H #ifndef CLIENT_DLL #include "game/server/player.h" #endif #ifndef CLIENT_DLL CPlayer* UTIL_PlayerByIndex(int nIndex); #endif // CLIENT_DLL #endif // !UTIL_SHARED_H