#pragma once /*----------------------------------------------------------------------------- * _protocol.h *-----------------------------------------------------------------------------*/ enum class SIGNONSTATE : int { SIGNONSTATE_NONE = 0, // no state yet; about to connect. SIGNONSTATE_CHALLENGE = 1, // client challenging server; all OOB packets. SIGNONSTATE_CONNECTED = 2, // client is connected to server; netchans ready. SIGNONSTATE_NEW = 3, // just got serverinfo and string tables. SIGNONSTATE_PRESPAWN = 4, // received signon buffers. SIGNONSTATE_GETTING_DATA = 5, // getting persistence data. SIGNONSTATE_SPAWN = 6, // ready to receive entity packets. SIGNONSTATE_FIRST_SNAP = 7, // received baseline snapshot. SIGNONSTATE_FULL = 8, // we are fully connected; first non-delta packet received. SIGNONSTATE_CHANGELEVEL = 9, // server is changing level; please wait. }; enum class PERSISTENCE : int { PERSISTENCE_NONE = 0, // no persistence data for this client yet. PERSISTENCE_PENDING = 1, // pending or processing persistence data. PERSISTENCE_AVAILABLE = 2, // persistence is available for this client. #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) PERSISTENCE_READY = 3 // persistence is ready for this client. #else PERSISTENCE_READY = 5 // persistence is ready for this client. #endif };