#ifndef TSLIST_H #define TSLIST_H inline CMemory p_MemAlloc_Internal; inline auto malloc_internal = p_MemAlloc_Internal.RCast(); inline CMemory p_MemAlloc_Wrapper; inline auto MemAlloc_Wrapper = p_MemAlloc_Wrapper.RCast(); inline CMemory p_CTSListBase_Wrapper; inline auto CTSListBase_Wrapper = p_CTSListBase_Wrapper.RCast(); inline CMemory g_pMallocPool; /////////////////////////////////////////////////////////////////////////////// class VTSListBase : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: MemAlloc_Internal : {:#18x} |\n", p_MemAlloc_Internal.GetPtr()); spdlog::debug("| FUN: MemAlloc_Wrapper : {:#18x} |\n", p_MemAlloc_Wrapper.GetPtr()); spdlog::debug("| FUN: CTSListBase_Wrapper : {:#18x} |\n", p_CTSListBase_Wrapper.GetPtr()); spdlog::debug("| VAR: g_pMallocPool : {:#18x} |\n", g_pMallocPool.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_MemAlloc_Internal = g_mGameDll.FindPatternSIMD(reinterpret_cast("\xE9\x00\x00\x00\x00\xCC\xCC\xCC\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00"), "x????xxxxxxxxxxxx????"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_MemAlloc_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x85\xC0\x75\x0C\xE8\x16"), "xxxxxxxxx????xxxxxxxxxx"); #elif defined (GAMEDLL_S2) p_MemAlloc_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x85\xC0\x75\x0C\xE8\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x4C\x8B\x00\x48\x8B\xD3\x48\x8B\xC8\x48\x83\xC4\x20\x5B\x49\xFF\x60\x08"), "xxxxxxxxx????xxxxxxxxx????xxx????xxxxxxxxxxxxxxxxxx"); #elif defined (GAMEDLL_S3) p_MemAlloc_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\x05\x6B\x83\x25\x0D\x48\x8B\xD9"), "xxxxxxxxxxxxxxxx"); #endif p_CTSListBase_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\xBB\x00\x00\x00\x00\x33\xC0"), "xxxxxxx????xx"); CTSListBase_Wrapper = p_CTSListBase_Wrapper.RCast(); /*40 53 48 83 EC 20 BB ?? ?? ?? ?? 33 C0*/ MemAlloc_Wrapper = p_MemAlloc_Wrapper.RCast(); /*40 53 48 83 EC 20 48 8B 05 6B 83 25 0D 48 8B D9*/ malloc_internal = p_MemAlloc_Internal.RCast(); /*E9 ?? ?? ?? ?? CC CC CC 40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ??*/ } virtual void GetVar(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) g_pMallocPool = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\xFF\x15\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxxxx????xxxxx????").Offset(0x600).FindPatternSelf("48 8D 15 ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) g_pMallocPool = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx").Offset(0x130).FindPatternSelf("48 8D 15 ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VTSListBase); #endif // TSLIST_H