#pragma once #include enum class PaintMode_t { PAINT_UIPANELS = (1 << 0), PAINT_INGAMEPANELS = (1 << 1), }; namespace { /* ==== CENGINEVGUI ===================================================================================================================================================== */ #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) ADDRESS p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x89\x54\x24\x10\x55\x56\x41\x55\x48\x81\xEC\x00\x00\x00\x00", "xxxxxxxxxxx????"); int (*CEngineVGui_Paint)(void* thisptr, PaintMode_t mode) = (int (*)(void*, PaintMode_t))p_CEngineVGui_Paint.GetPtr(); /*41 55 41 56 48 83 EC 78 44 8B EA*/ ADDRESS p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x8B\x81\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x4C\x3B\xC0\x74\x1F", "xxx????xxx????xxxxx"); void** (*CEngineVGui_Unknown)(void* thisptr) = (void** (*)(void*))p_CEngineVGui_Unknown.GetPtr(); /*4C 8B 81 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 4C 3B C0 74 1F*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) ADDRESS p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x41\x55\x41\x56\x48\x83\xEC\x78\x44\x8B\xEA", "xxxxxxxxxxx"); int (*CEngineVGui_Paint)(void* thisptr, PaintMode_t mode) = (int (*)(void*, PaintMode_t))p_CEngineVGui_Paint.GetPtr(); /*41 55 41 56 48 83 EC 78 44 8B EA*/ ADDRESS p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x39\x81\x00\x00\x00\x00\x74\x29", "xxxxxxxxx????xxxxxx????xx"); void** (*CEngineVGui_Unknown)(void* thisptr) = (void** (*)(void*))p_CEngineVGui_Unknown.GetPtr(); /*40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ?? 48 8B D9 48 39 81 ?? ?? ?? ?? 74 29*/ #endif void* g_pEngineVGui = CGameServer__SpawnServer.Offset(0x18).FindPatternSelf("48 ?? ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } /////////////////////////////////////////////////////////////////////////////// class HEngineVGui : public IDetour { virtual void debugp() { std::cout << "| FUN: CEngineVGui::Paint : 0x" << std::hex << std::uppercase << p_CEngineVGui_Paint.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| FUN: CEngineVGui::Unknown : 0x" << std::hex << std::uppercase << p_CEngineVGui_Unknown.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| VAR: g_pEngineVGui : 0x" << std::hex << std::uppercase << g_pEngineVGui << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HEngineVGui);