#pragma once #include #include enum class PaintMode_t { PAINT_UIPANELS = (1 << 0), PAINT_INGAMEPANELS = (1 << 1), }; class CEngineVGui { public: static int Paint(CEngineVGui* thisptr, PaintMode_t mode); void EnabledProgressBarForNextLoad(void) { int index = 31; CallVFunc(index, this); } void ShowErrorMessage(void) { int index = 35; CallVFunc(index, this); } void HideLoadingPlaque(void) { int index = 36; CallVFunc(index, this); } }; /* ==== CENGINEVGUI ===================================================================================================================================================== */ inline CMemory p_CEngineVGui_Paint; inline auto CEngineVGui_Paint = p_CEngineVGui_Paint.RCast(); inline CMemory p_CEngineVGui_RenderStart; inline auto CEngineVGui_RenderStart = p_CEngineVGui_RenderStart.RCast(); inline CMemory p_CEngineVGui_RenderEnd; inline auto CEngineVGui_RenderEnd = p_CEngineVGui_RenderEnd.RCast(); inline CEngineVGui* g_pEngineVGui = nullptr; /////////////////////////////////////////////////////////////////////////////// class VEngineVGui : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CEngineVGui::Paint : {:#18x} |\n", p_CEngineVGui_Paint.GetPtr()); spdlog::debug("| FUN: CEngineVGui::RenderStart : {:#18x} |\n", p_CEngineVGui_RenderStart.GetPtr()); spdlog::debug("| FUN: CEngineVGui::RenderEnd : {:#18x} |\n", p_CEngineVGui_RenderEnd.GetPtr()); spdlog::debug("| VAR: g_pEngineVGui : {:#18x} |\n", reinterpret_cast(g_pEngineVGui)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CEngineVGui_Paint = g_GameDll.FindPatternSIMD(reinterpret_cast("\x89\x54\x24\x10\x55\x56\x41\x55\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxx????"); CEngineVGui_Paint = p_CEngineVGui_Paint.RCast(); /*41 55 41 56 48 83 EC 78 44 8B EA*/ p_CEngineVGui_RenderStart = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x53\x56\x57\x48\x81\xEC\x00\x00\x00\x00\x0F\x29\x70\xD8"), "xxxxxxxxx????xxxx"); CEngineVGui_RenderStart = p_CEngineVGui_RenderStart.RCast(); /*48 8B C4 53 56 57 48 81 EC ?? ?? ?? ?? 0F 29 70 D8*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CEngineVGui_Paint = g_GameDll.FindPatternSIMD(reinterpret_cast("\x41\x55\x41\x56\x48\x83\xEC\x78\x44\x8B\xEA"), "xxxxxxxxxxx"); CEngineVGui_Paint = p_CEngineVGui_Paint.RCast(); /*41 55 41 56 48 83 EC 78 44 8B EA*/ p_CEngineVGui_RenderStart = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9"), "xxxxxx????xxx"); CEngineVGui_RenderStart = p_CEngineVGui_RenderStart.RCast(); /*40 53 57 48 81 EC ?? ?? ?? ?? 48 8B F9*/ #endif p_CEngineVGui_RenderEnd = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\x0D\x00\x00\x00\x00\xC6\x05\x00\x00\x00\x00\x00\x48\x8B\x01"), "xxxxxxxxx????xx?????xxx"); CEngineVGui_RenderEnd = p_CEngineVGui_RenderEnd.RCast(); /*40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B 01*/ } virtual void GetVar(void) const { g_pEngineVGui = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\xC4\x48\x89\x48\x08\x48\x89\x50\x10\x4C\x89\x40\x18\x4C\x89\x48\x20\x53\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\x48\x8D\x78\x10\xE8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8D\x54\x24\x00\x33\xFF\x4C\x8B\xCB\x41\xB8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8B\x08\x48\x83\xC9\x01\xE8\x00\x00\x00\x00\x85\xC0\x48\x8D\x54\x24\x00"), "xxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxx????xxxx?xxxx?xxxxxxx????xxxx?xxxxxxxx????xxxxxx?").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VEngineVGui);